3,800
edits
Progress Continues
We've already had 21543 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
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|publisher = Nintendo | |publisher = Nintendo | ||
|series = F-Zero | |series = F-Zero | ||
|released = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}} | |released = {{vgrelease|JP=July 25, 2003|NA=August 25, 2003|EU=October 31, 2003}} | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer (4) | |modes = Single-player, Multiplayer (4) | ||
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{{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33 GHz|GPU=NVIDIA GeForce 9600 GT|result=Between 40-60FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)|tester=Sonic1993}} | {{testing/entry|revision=7612|OS=Windows 7|CPU=Intel Quad Core @ 3.33 GHz|GPU=NVIDIA GeForce 9600 GT|result=Between 40-60FPS depending the race track, big slow down in sand ocean. Crash when using recording device (Fraps & Xfire)|tester=Sonic1993}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 460|result=Barely playable, 20-30FPS|tester=parasite64}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=NVIDIA GeForce GTX 460|result=Barely playable, 20-30FPS|tester=parasite64}} | ||
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=AMD Radeon HD 3850|result=Barely playable on DX9 plugin, native resolution, AA 9x , MMU speed hack, Dual Core On (It's work normal now) 30-45FPS|tester=Dark Bard}} | {{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E5400 @ 2.7 GHz|GPU=AMD Radeon HD 3850|result=Barely playable on DX9 plugin, native resolution, AA 9x, MMU speed hack, Dual Core On (It's work normal now) 30-45FPS|tester=Dark Bard}} | ||
{{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max.|tester=MegaJump}} | {{testing/entry|revision=7670|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.1 GHz|GPU=AMD Radeon HD 6850|result=Works totally fine. Only slowdown is on Sand Ocean, FPS drops to 42 max.|tester=MegaJump}} | ||
{{testing/entry|revision=3.0-177|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce 8800 GT|result=60FPS when "Skip EFB Access from CPUs" is off. Shadows are broken. DX9 supports Dual Core.|tester=M}} | {{testing/entry|revision=3.0-177|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3 GHz|GPU=NVIDIA GeForce 8800 GT|result=60FPS when "Skip EFB Access from CPUs" is off. Shadows are broken. DX9 supports Dual Core.|tester=M}} | ||
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{{testing/entry|revision=4.0-918|OS=Arch Linux|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}} | {{testing/entry|revision=4.0-918|OS=Arch Linux|CPU=Intel Core i5-4670 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Everything at default except "Skip EFB Access from CPU". 2xAA, 16xAF, 720p+, 60Hz/FPS PAL. Will always run at 60FPS, even with video recording software running. Game will sometimes crash with V-Sync enabled.|tester=breed808}} | ||
{{testing/entry|revision=4.0-3669|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60FPS. (Solid 60FPS if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from NVIDIA control panel.|tester=lelobeach}} | {{testing/entry|revision=4.0-3669|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.5 GHz|GPU=NVIDIA GeForce GTX 580|result=OpenGL, 1080p, IR:Windows Size, AA 4x, AF 4x: 50-60FPS. (Solid 60FPS if 'Skip EFB Access to CPU' checked with AA:none, AF:1x). I had to turn Vsync on from NVIDIA control panel.|tester=lelobeach}} | ||
{{testing/entry|revision=4.0-4647|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=OpenGL , Skip EFB , 50Hz / FPS European Version , No V-Sync , Hangs on intro if Directx with 60/50FPS or OpenGL 60FPS|tester=Zcair}} | {{testing/entry|revision=4.0-4647|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=OpenGL, Skip EFB, 50Hz / FPS European Version, No V-Sync, Hangs on intro if Directx with 60/50FPS or OpenGL 60FPS|tester=Zcair}} | ||
{{testing/entry|revision=4.0-5962|OS=Windows 7|CPU=Intel Core i5-4460|GPU=NVIDIA GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "Framelimit" off, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Not a single crash! Full speed 98% of the time. Loss of speed is due to a handful of stutters usually during the first 3-8 seconds of a race (not in every race though) and about 1-2 stutters during the rest of a race. Once you play through a race, replaying it lowers the chances of stuttering, possibly to none. There are some audio bugs - mostly the music in the menu when selecting stuff, and sometimes the "3, 2, 1, GO" doesn't play all the way. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying results!|tester=Jodeth}} | {{testing/entry|revision=4.0-5962|OS=Windows 7|CPU=Intel Core i5-4460|GPU=NVIDIA GeForce GTX 660 Ti|result=Settings differed from default: Direct3D, 2.5x Native, 4x AA, 16x AF, "Dual Core" unchecked, "Skip EFB Access from CPU" checked, "Framelimit" off, "VSync" unchecked (Adaptive VSync enabled in NCP). Tested two entire Grand Prix cups. Not a single crash! Full speed 98% of the time. Loss of speed is due to a handful of stutters usually during the first 3-8 seconds of a race (not in every race though) and about 1-2 stutters during the rest of a race. Once you play through a race, replaying it lowers the chances of stuttering, possibly to none. There are some audio bugs - mostly the music in the menu when selecting stuff, and sometimes the "3, 2, 1, GO" doesn't play all the way. Other NCP settings used: Max Pre-Rendered Frames set to "1". It helps reduce input lag with VSync, which is important for this game. Overall, satisfying results!|tester=Jodeth}} | ||
{{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''Enable FPRF = On<br/>V-Sync = On<br/>Enable Dual Core = On<br/>Synchronize GPU thread = On<br/>Skip EFB Access from CPU = On<br/>''OpenGL is best for graphical accuracy while Direct3D is best for graphical performance. V-Sync is not causing crashes for me. I'm not sure if my GPU is NVIDIA Adaptive V-Sync compatible. I enabled Skip EFB Access from CPU just so I can play Sand Ocean without slowdowns. Mostly 60FPS/60VPS but my GPU sometimes struggles rendering 29 other racers reducing VPS. Tested [https://www.youtube.com/watch?v=eEbmrwnYaXs fmadd and fmul] by recording my own time trial ghost and replay data in Dolphin and replaying the ghost and replay on real hardware and vise-versa. No issues.|tester=Wildgoosespeeder}} | {{testing/entry|revision=4.0-6080|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=''Enable FPRF = On<br/>V-Sync = On<br/>Enable Dual Core = On<br/>Synchronize GPU thread = On<br/>Skip EFB Access from CPU = On<br/>''OpenGL is best for graphical accuracy while Direct3D is best for graphical performance. V-Sync is not causing crashes for me. I'm not sure if my GPU is NVIDIA Adaptive V-Sync compatible. I enabled Skip EFB Access from CPU just so I can play Sand Ocean without slowdowns. Mostly 60FPS/60VPS but my GPU sometimes struggles rendering 29 other racers reducing VPS. Tested [https://www.youtube.com/watch?v=eEbmrwnYaXs fmadd and fmul] by recording my own time trial ghost and replay data in Dolphin and replaying the ghost and replay on real hardware and vise-versa. No issues.|tester=Wildgoosespeeder}} | ||
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{{VideoGallery | {{VideoGallery | ||
|vid1=57WlxazzAPQ|cap1=F-Zero GX Dolphin 5.0 vs Gamecube comparison - The Retro Byte | |vid1=57WlxazzAPQ|cap1=F-Zero GX Dolphin 5.0 vs Gamecube comparison - The Retro Byte | ||
|vid2=O1B6iU-ziAI|cap2=F-Zero GX Quality Test Dolphin Emulator 1080p | |vid2=O1B6iU-ziAI|cap2=F-Zero GX Quality Test Dolphin Emulator 1080p | ||
|vid3=eW4j6f2zsAo|cap3=Dolphin Emulator 4.0 - F-Zero GX (1080p HD) - Nintendo GameCube | |vid3=eW4j6f2zsAo|cap3=Dolphin Emulator 4.0 - F-Zero GX (1080p HD) - Nintendo GameCube | ||
|vid4=JV6dePwYl_4|cap4=Dolphin Emulator - F-ZERO GX (4x Native Internal Resolution - 1080p - 60fps) | |vid4=JV6dePwYl_4|cap4=Dolphin Emulator - F-ZERO GX (4x Native Internal Resolution - 1080p - 60fps) |