Super Smash Bros. Brawl: Difference between revisions

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{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6815|OS=Windows XP|CPU=AMD Athlon II X4 @ 3 GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=6815|OS=Windows XP|CPU=AMD Athlon II X4 @ 3 GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600 @ 2.4 GHz|GPU=NVIDIA GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7063|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=mbc07}}
{{testing/entry|revision=7063|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=mbc07}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3 @ 2.1 GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3 @ 2.1 GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
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{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460 @ 850MHz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460 @ 850MHz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with  altered graphics options it slows downs a little (55FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with  altered graphics options it slows downs a little (55FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Minimal settings, stable FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-4200U @ 1.6 GHz|GPU=Intel HD Graphics 4400|result=Minimal settings, stable FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=NVIDIA GeForce GTX 560M|result=Runs fair enough. 47-60FPS, depending on settings.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2630QM @ 2.0 GHz|GPU=NVIDIA GeForce GTX 560M|result=Runs fair enough. 47-60FPS, depending on settings.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6 GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6 GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Arch Linux Linux|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux Linux|CPU=Intel Core i7-2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}

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