New Super Mario Bros. Wii: Difference between revisions

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→‎Testing: General maintenance with AutoWikiBrowser in Bot mode
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{{testing/entry|revision=6249|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6249|OS=Windows 7|CPU=Intel Core i7|GPU=NVIDIA GeForce GTX 460|result=Good|tester=}}
{{testing/entry|revision=6452|OS=Windows 7|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
{{testing/entry|revision=6452|OS=Windows 7|CPU=Intel Core i5|GPU=ATI Radeon HD 5730|result=Very Good (60 frames in HDD)|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II x4 955 @ 3.7 GHz|GPU=ATI Radeon HD 5770|result=Awesome|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.7 GHz|GPU=ATI Radeon HD 5770|result=Awesome|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Playable: 30-60FPS with Direct3D9 plug-in and Recommended Configuration|tester=}}
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Core 2 Duo E5500 @ 2.8 GHz|GPU=ATI Radeon HD 5670|result=Awesome|tester=}}
{{testing/entry|revision=6871|OS=Windows 7|CPU=Intel Core 2 Duo E5500 @ 2.8 GHz|GPU=ATI Radeon HD 5670|result=Awesome|tester=}}
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General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9
General: Direct3D9; V-Sync [ON]; Aspect Ratio: Force 16:9


Enhacements: Auto (Multiply ...) (but even with 4xNative works 60+ FPS !!!); AA:None; Anistropic 16x; Scales EFB Copy [ON]; Force Texture Filtering [ON]  
Enhacements: Auto (Multiply ...) (but even with 4xNative works 60+ FPS !!!); AA:None; Anistropic 16x; Scales EFB Copy [ON]; Force Texture Filtering [ON]


Hacks: Ignore Format Changes [ON]; EFB Copies → RAM (Enable Cache [OFF]); External Frame Fuffer: Disable [ON]; Other: Cache Display Lists [ON], OpenMP Texture Decoder [ON]  
Hacks: Ignore Format Changes [ON]; EFB Copies → RAM (Enable Cache [OFF]); External Frame Fuffer: Disable [ON]; Other: Cache Display Lists [ON], OpenMP Texture Decoder [ON]


Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)|tester=}}
Result: almost everywhere 70+ FPS and looks like on my Wii but it's in HD :)|tester=}}
{{testing/entry|revision=3.5-514|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.9 GHz|GPU=NVIDIA GeForce GTX 560M|result=Full speed with animated textures at certain settings.  
{{testing/entry|revision=3.5-514|OS=Windows 7|CPU=Intel Core i7-2670QM @ 2.9 GHz|GPU=NVIDIA GeForce GTX 560M|result=Full speed with animated textures at certain settings.
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.  
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
*To increase the resolution without decreasing performance, disable EFB Copies or set them to Texture. Rotating coins and animated textures will no longer be animated.|tester=vgf89}}
{{testing/entry|revision=3.5-1031|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=AMD Radeon HD 7950|result=Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels. Perfect sound output using DSP LLE.|tester=Siphillis}}
{{testing/entry|revision=3.5-1031|OS=Windows 7|CPU=Intel Core i5-3570K @ 3.4 GHz|GPU=AMD Radeon HD 7950|result=Maxed out at 1080p, DX9, no AA, 16x AF. 60FPS reported with recommended settings, but visible slowdown present in scenes with heavy particles/spinning coins, especially in the Desert levels. Perfect sound output using DSP LLE.|tester=Siphillis}}
{{testing/entry|revision=3.5-1371|OS=Debian 7|CPU=AMD Phenom II X3 720 @ 2.8 GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=3.5-1371|OS=Debian 7|CPU=AMD Phenom II X3 720 @ 2.8 GHz|GPU=NVIDIA GeForce GT 520|result=EFB copies to texture, blue coins not visible, coins not animated. Half of the game levels play at near full speed, with occasional stuttering. Levels with lava have more stuttering. Underwater levels and sand levels are very slow and barely playable. The last section, with King Koopa, is barely playable.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD A4-3305 @ 2.3 GHz|GPU=AMD Radeon HD 6480G|result=30-40FPS with bad quality|tester=hueenergott}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD A4-3305 @ 2.3 GHz|GPU=AMD Radeon HD 6480G|result=30-40FPS with bad quality|tester=hueenergott}}

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