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(4.0 Cleanup) |
m (→Refraction Slowdown: remove reference to D3D9; change D3D11 to D3D) |
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Line 49: | Line 49: | ||
=== Refraction Slowdown === | === Refraction Slowdown === | ||
Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, | Refraction effects, such as raindrops on Samus' visor and the heat effect after firing her weapon for an extended period, cause slowdown on all backends. OpenGL is affected worse, though D3D is affected as well. It also has slowdowns when several grapple points (yellow pulsing) are present on screen at once. Even the strongest computers are affected by this issue, and there is no solution at this time. | ||
=== Bloom Offset === | === Bloom Offset === |
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