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511 bytes added ,  16 January 2015
→‎Kanji Display: consistency with Kururin Squash!
(updating page with info about 4.0-5097's new fonts)
(→‎Kanji Display: consistency with Kururin Squash!)
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== Problems ==
== Problems ==
=== <s>Kanji Display</s> ===
=== <s>Kanji Display</s> ===
The provided font_sjis.bin renders NTSC (J) in game kanji incorrectly. Instructions to dump the native font from the GameCube BIOS can be found [http://wikiwiki.jp/gcwiiemu/?Tips_Font_Improvement here]. Alternatively the fonts can be dumped manually from the offset 0x1AFF00.
With the emulator's default options, the font for kanji can display extremely thin (1 pixel) as opposed to it showing properly as a thick font with grey pixels around the edges. This is a problem with Dolphin's included font files, which in the stable {{revision|4.0.2}} release are low resolution and may be hard to read. As of {{revision|4.0-5097}}, the Japanese fonts have been replaced by the free Droid Sans Japanese font (released under the [http://raw.githubusercontent.com/dolphin-emu/dolphin/fdce69473d7dc07e054953f7576f0533fdd83d17/Data/Sys/GC/font-licenses.txt Apache 2 license]) which is much closer to the look of the original hardware, and can be downloaded [http://github.com/dolphin-emu/dolphin/blob/fdce69473d7dc07e054953f7576f0533fdd83d17/Data/Sys/GC/font_sjis.bin?raw=true here] for use with any revision. Optionally, for pixel-perfect kanji display you can rip fonts from your own console by following the instructions [http://wikiwiki.jp/gcwiiemu/?Tips_Font_Improvement here].
 
As of {{revision|4.0-5097}} the included fonts are much improved to the point that they are almost indistinguishable from fonts on the original hardware; ripping fonts from your console is no longer necessary.


== Configuration ==
== Configuration ==
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