Metroid Prime (Metroid Prime: Trilogy): Difference between revisions

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Undo revision 91224 by 68.229.231.254 (talk) Unrelated to constant wiimote disconnects. I'll add something to Metroid Prime Trilogy about reconnecting wiimotes.
(Undo revision 91224 by 68.229.231.254 (talk) Unrelated to constant wiimote disconnects. I'll add something to Metroid Prime Trilogy about reconnecting wiimotes.)
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=== Constant Wiimote Disconnects ===
=== Constant Wiimote Disconnects ===
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default bluetooth stack on Windows) this game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Windows users can disable "Enable Speaker Data" to solve this problem, or move to either the Toshiba Stack or the DolphinBar.
Since {{revision|3.5-471}}, when using the MS Bluetooth Stack (the default bluetooth stack on Windows) this game will think that the wiimote is constantly disconnecting. Pressing Alt-F5 will restore it, but it will disconnect again seconds later. Windows users can disable "Enable Speaker Data" to solve this problem, or move to either the Toshiba Stack or the DolphinBar.
Disconnects also occur using an "Emulated Wiimote" on {{revision|4.0-5849}}.  After loading a game save file you must press alt+F5 to reconnect the wiimote. Disconnects that occur while playing the game require you to modify the wiimote controller settings from "Emulated Wiimote" to "None" and back to "Emulated Wiimote" in order to reconnect.


=== Bloom Offset ===
=== Bloom Offset ===

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