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  • 0 bytes (0 words) - 16:20, 13 January 2021
  • ...d reason to put it under problems. [[User:Miksel12|Miksel12]] ([[User talk:Miksel12|talk]]) 13:27, 23 June 2019 (CEST) ...example). But that is my 2 cents. [[User:Miksel12|Miksel12]] ([[User talk:Miksel12|talk]]) 12:03, 27 June 2019 (CEST)
    9 KB (1,515 words) - 12:44, 29 June 2019

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  • ...d reason to put it under problems. [[User:Miksel12|Miksel12]] ([[User talk:Miksel12|talk]]) 13:27, 23 June 2019 (CEST) ...example). But that is my 2 cents. [[User:Miksel12|Miksel12]] ([[User talk:Miksel12|talk]]) 12:03, 27 June 2019 (CEST)
    9 KB (1,515 words) - 12:44, 29 June 2019
  • ...ink they shouldn't be rated at all.[[User:Miksel12|Miksel12]] ([[User talk:Miksel12|talk]]) 13:51, 30 Dec 2020 (CEST) ...with a link to the Triforce branch.[[User:Miksel12|Miksel12]] ([[User talk:Miksel12|talk]]) 14:15, 31 Dec 2020 (CEST)
    12 KB (1,761 words) - 11:26, 19 March 2024
  • ...ectly with bundled mics. Used with DC, DX12, 3x IR, Cubeb with HLE.|tester=Miksel12}}
    2 KB (187 words) - 03:29, 26 February 2024
  • ...IDIA GeForce GTX 1060|result=Works perfectly with default settings.|tester=Miksel12}}
    2 KB (195 words) - 00:20, 6 February 2022
  • ...IDIA GeForce GTX 1060|result=Works perfectly with default settings.|tester=Miksel12}}
    2 KB (189 words) - 00:23, 6 February 2022
  • ...IDIA GeForce GTX 1060|result=Works perfectly with default settings.|tester=Miksel12}}
    2 KB (241 words) - 00:19, 6 February 2022
  • ...lt=Works perfect, played with D3D12, 3x IR, HLE cubeb and dual core|tester=Miksel12}}
    2 KB (277 words) - 02:37, 26 June 2023
  • ...16x Anisoptropic filtering and EFB to texture only.Runs perfectly.|tester=Miksel12}}
    2 KB (293 words) - 09:19, 28 February 2024
  • ...ering and EFB to texture only. No visual issues and runs perfectly.|tester=Miksel12}}
    2 KB (277 words) - 22:32, 1 March 2024
  • ...VIDIA GeForce GTX 1060|result=Runs perfectly with default settings.|tester=Miksel12}}
    2 KB (290 words) - 00:20, 6 February 2022
  • ...Works perfectly, played with Vulkan, 3x IR, HLE cubeb and dual core|tester=Miksel12}}
    2 KB (293 words) - 00:23, 6 February 2022
  • ...orks perfectly, played with Vulkan, 3x IR, HLE cubeb and dual core.|tester=Miksel12}}
    2 KB (325 words) - 10:55, 9 August 2023
  • ...IDIA GeForce GTX 1060|result=Works perfectly with default settings.|tester=Miksel12}}
    2 KB (306 words) - 00:19, 6 February 2022
  • ...io + cubeb and EFB to and ram. No visual issues and runs perfectly.|tester=Miksel12}}
    2 KB (318 words) - 05:35, 28 February 2024
  • ...re only will give graphical errors, Defer EFB works without issue. |tester=Miksel12}}
    3 KB (414 words) - 01:40, 20 February 2024
  • ...t depth, ignore format changes. Cubeb and HLE with no audio issues.|tester=Miksel12}}
    4 KB (467 words) - 04:55, 23 February 2024
  • ...AA, 16x Anisotropic filter. Emulated Motion+ works relatively well.|tester=Miksel12}}
    4 KB (567 words) - 22:03, 1 March 2024
  • ...ngs after the menu, the same happens with Defer EFB copies enabled.|tester=Miksel12}}
    4 KB (589 words) - 05:07, 28 February 2024
  • ...ngs after the menu, the same happens with Defer EFB copies enabled.|tester=Miksel12}}
    4 KB (604 words) - 07:46, 7 March 2024
  • ...xed and 230FPS in menu and 100+FPS in-game with DX12 with dualcore.|tester=Miksel12}}
    5 KB (679 words) - 18:14, 25 March 2024
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