SpongeBob SquarePants: Revenge of the Flying Dutchman: Difference between revisions

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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== <s>Hang on Licensed by Nintendo</s> ===
=== <s>Hang on Licensed by Nintendo</s> ===
The game goes through massive slowdown on its initial "Licensed by Nintendo" screen unless the "Skip EFB Access from CPU" hack is enabled. Without it, loading times upwards of 10 minutes can be experienced before getting in-game, however once in-game without the hack a savestate can be created to bypass the long loading times. See {{issue|8110}}. This has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}}.
The game goes through massive slowdown on its initial "Licensed by Nintendo" screen unless the "Skip EFB Access from CPU" hack is enabled. Without it, loading times upwards of 10 minutes can be experienced before getting in-game, however once in-game without the hack a savestate can be created to bypass the long loading times. See {{issue|8110}}. This has been fixed in {{revision|5.0-9735}} and {{revision|5.0-9638}}.
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=== <s>Black Menu</s> ===
=== <s>Black Menu</s> ===
When using Skip EFB Access, a black screen is shown after the Big Sky logo rather than the menu. Pressing the A button on the controller will start the game. Skip EFB Access is not needed after {{revision|5.0-9735}} and {{revision|5.0-9638}}.
When using Skip EFB Access, a black screen is shown after the Big Sky logo rather than the menu. Pressing the A button on the controller will start the game. Skip EFB Access is not needed after {{revision|5.0-9735}} and {{revision|5.0-9638}}.
=== Subtitles ===
Subtitles, as well as the text for many sub-menus e.g. the Costume changing tents require Fast Depth Calculation to be enabled in order for them to appear on-screen


}}}}
}}}}


== Enhancements ==
=== 16:9 Widescreen Gecko Code ===
=== 16:9 Widescreen Gecko Code ===
==== NA ====
==== NA ====
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|fastdepth              = On
|fastdepthnotes        = Allows subtitles and all menu text to be displayed properly
}}
}}


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{{VersionCompatibilityVersion|4.0-5110|***|Menu fails to display}}
{{VersionCompatibilityVersion|4.0-5110|***|Menu fails to display}}
{{VersionCompatibilityVersion|4.0-9237|****|}}
{{VersionCompatibilityVersion|4.0-9237|****|}}
{{VersionCompatibilityVersion|5.0-10833|*****|Perfect besides manageable slowdown during initial loading}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/entry|revision=5.0-3437|OS=Windows 10|CPU=Intel Core i7-4790k @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished half the game, running in Vulkan (experimental) with Antialiasing: None, Anistropic Filtering: 1x, and Internal: 3x Native (1920x1584) for 1080p.  But otherwise almost 60FPS the entire time. Pretty much perfect, just some minor graphical glitches, like Bubbles on Main Menu flickering and lights showing textures incorrectly, but nothing distracting, and i found that playing in Vulkan increases framerate and decreases stutter alot more. I did test OpenGL performance on Windows and it seems the most stable option, but framerate and stutter is very inconsistent. If you're on Windows, i suggest using Vulkan, as it's worth the very minor graphical glitches, just be in mind it's still experimental (at the time of writing this).|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Windows 10|CPU=Intel Core i7-4790k @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished half the game, running in Vulkan (experimental) with Antialiasing: None, Anistropic Filtering: 1x, and Internal: 3x Native (1920x1584) for 1080p.  But otherwise almost 60FPS the entire time. Pretty much perfect, just some minor graphical glitches, like Bubbles on Main Menu flickering and lights showing textures incorrectly, but nothing distracting, and i found that playing in Vulkan increases framerate and decreases stutter alot more. I did test OpenGL performance on Windows and it seems the most stable option, but framerate and stutter is very inconsistent. If you're on Windows, i suggest using Vulkan, as it's worth the very minor graphical glitches, just be in mind it's still experimental (at the time of writing this).|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Mac OS X 10.12.4|CPU=Intel Core i7-4790k @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished the other half the game, running in OpenGL on Mac OS X, using the same settings as explained above, it seems that OpenGL stutters alot less on Mac OS X than it does on Windows, the game is very playable on both platforms.|tester=Spongeyperson}}
{{testing/entry|revision=5.0-3437|OS=Mac OS X 10.12.4|CPU=Intel Core i7-4790k @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=Finished the other half the game, running in OpenGL on Mac OS X, using the same settings as explained above, it seems that OpenGL stutters alot less on Mac OS X than it does on Windows, the game is very playable on both platforms.|tester=Spongeyperson}}
{{testing/entry|revision=5.0-10833|OS=Lubuntu 18.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=The initial loading for the game is still really slow, but now it runs at 7-12% speed instead of 0-1%. It finishes in around 50 seconds (over 10x faster than before when it took 10 minutes) so it's just fine, no need for Skip EFB Access anymore. Everywhere else the game runs full speed. There's some screen tearing, probably fixed by V-Sync but I didn't try it. Since the loading screen is manageable and just slowdown, and screen tearing doesn't normally affect rating as far as I know, this game is perfect. Played up to meeting Patrick delivering food downtown.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


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