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Super Mario Galaxy 2: Difference between revisions
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|series = ''Mario'' | |series = ''Mario'' | ||
|genre = Platform | |genre = Platform | ||
|modes = Single-player, | |modes = Single-player, Two Player Co-op | ||
|platforms = [[Wii]] | |platforms = [[Wii]] | ||
|input = Wii Remote | |input = Wii Remote + Nunchuk | ||
}} | }} | ||
Line 15: | Line 15: | ||
== Problems == | == Problems == | ||
===Freeze After Grand Star Levels=== | ===Freeze After Grand Star Levels=== | ||
Upon finishing a grand star level, the screen may go black, preventing you from saving or continuing. There are three known solutions to this problem. | |||
*Use DSP-LLE (also solves other sound problems, recommended) | |||
*Use DSP-HLE with the Xaudio2 backend | |||
*Disable sound entirely by setting the audio backend to "no audio output" temporarily. | |||
Note that using savestates during one of these levels may cause the problem despite these fixes. | |||
===Framebuffer Errors=== | ===Framebuffer Errors=== | ||
Line 29: | Line 29: | ||
===Music Cuts Out=== | ===Music Cuts Out=== | ||
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this | Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this. | ||
===Frame Limiting=== | ===Frame Limiting=== |
Revision as of 20:31, 2 November 2011
Super Mario Galaxy 2 | |
---|---|
Developer(s) | Nintendo EAD Tokyo |
Publisher(s) | Nintendo |
Series | Mario |
Platform(s) | Wii |
Genre(s) | Platform |
Mode(s) | Single-player, Two Player Co-op |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Mario Galaxy 2 is a platforming video game developed by Nintendo for the Wii. It was first announced at E3 2009, and is the sequel to Super Mario Galaxy. It was released in North America on May 23, 2010. The game's levels are galaxies filled with minor planets and worlds. While its gameplay is based on that of its predecessor, the game was updated with gravity effects and new power-ups. It is the fourth original 3D platformer in the Mario series, after Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy.
Problems
Freeze After Grand Star Levels
Upon finishing a grand star level, the screen may go black, preventing you from saving or continuing. There are three known solutions to this problem.
- Use DSP-LLE (also solves other sound problems, recommended)
- Use DSP-HLE with the Xaudio2 backend
- Disable sound entirely by setting the audio backend to "no audio output" temporarily.
Note that using savestates during one of these levels may cause the problem despite these fixes.
Framebuffer Errors
Framebuffer errors are occurring with the OpenGL plug-in on:
- nVidia cards
- ATI cards with anti-aliasing options enabled
Use the DX9 or DX11 plug-in to avoid such.
Music Cuts Out
Background music cuts out after a few minutes of play, as a consequence, it appears that the end credits of the game do not play, making it impossible to create a cleared gamesave. Use the DSP LLE plug-in to correct this.
Frame Limiting
One should use the "Use FPS for Limiting" option for this game.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | DirectX9 or DirectX 11 | Framebuffer errors effect many configurations when using OpenGL |
Scaled EFB Copy | On | Fixes texture rendering issues |
Skip EFB Access from CPU | Off | Enables collecting star bits |
Audio
Config | Setting | Notes |
---|---|---|
DSP Emulator Engine | LLE | Avoids music cut off and prevents freeze after Grand Star Levels |
Version Compatibility
The graph below charts the compatibility with Super Mario Galaxy 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Nintendo EAD Tokyo (Developer)
- Nintendo (Publisher)
- Mario (Series)
- Pages with redlink series
- Platform (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Skip EFB Access from CPU (Config Required)
- DSP Emulator Engine (Config Required)
- Untested
- Action-adventure games
- Wii games
- Platform games