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=== Slowdown on Map Transition === | === Slowdown on Map Transition === | ||
Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL backend removes the slowdown. | Opening the map causes the game to slow massively until the transition effect is complete. There are no lingering effects after the map is open or closed, just the transition. Switching to OpenGL or Vulkan backend removes the slowdown. | ||
=== Debug Cubes === | === <s>Debug Cubes</s> === | ||
During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. See {{issue|8059}}. The boxes were invisible starting with {{revision|4.0-8388}}, but returned to the old behavior in {{revision|4.0-8450}}. | During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. See {{issue|8059}}. The boxes were invisible starting with {{revision|4.0-8388}}, but returned to the old behavior in {{revision|4.0-8450}}. Fixed again in {{revision|5.0-13081}}. | ||
{{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}} | {{image|SMS squares 1.png|Secret of the Dirty Lake Beginning}} | ||
{{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}} | {{image|SMS squares 2.png|Secret of the Dirty Lake End Downward}} | ||
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=== HD Textures === | === HD Textures === | ||
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-4k-hd-texture-pack-1-0-0-2020-09-17?pid=512092#pid512092 Super Mario Sunshine 4K Texture Pack by Henriko Magnifico] | |||
[https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack Super Mario Sunshine UHD Texture Pack] | [https://forums.dolphin-emu.org/Thread-super-mario-sunshine-uhd-texture-pack Super Mario Sunshine UHD Texture Pack] | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes various clipping and reflection issues. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. | The built-in Widescreen Hack causes various clipping and reflection issues. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. These codes can have adverse effects on the games heat distortion effect. | ||
==== NA ==== | ==== NA ==== | ||
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04177198 C002B83C | 04177198 C002B83C | ||
04412408 3FE38E39 | 04412408 3FE38E39 | ||
04416B74 | 04416B74 3F841F81 | ||
0429610C 380002EA | 0429610C 380002EA | ||
042960A0 3860FF96 | 042960A0 3860FF96 | ||
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0416D160 C002B6A4 | 0416D160 C002B6A4 | ||
04409950 3FE38E39 | 04409950 3FE38E39 | ||
0440E0D4 | 0440E0D4 3F841F81 | ||
0428DFA4 380002EA | 0428DFA4 380002EA | ||
0428DF38 3860FF96 | 0428DF38 3860FF96 | ||
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</pre> | </pre> | ||
The Gecko code | The Gecko code: | ||
*Makes the cutscenes run very slowly on non-NA releases | |||
*Causes falling stars to appear in the top corner and top middle of the screen | |||
*Makes the swimming blue/red coins in Gelato Beach near impossible to get (without the turbo nozzle) | |||
==== | ==== Version-Specific ==== | ||
The below | The below Version-Specific 60FPS Gecko codes fix the blue/red coin fish speed and graffiti fill speed. | ||
===== NTSC-U ===== | ===== NTSC-U ===== | ||
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FEC00890 00000000 | FEC00890 00000000 | ||
</pre> | </pre> | ||
===== Switch ===== | |||
<pre>60FPS (Switch) [gamemasterplc & Vague Rant] | |||
0440B2B8 3F800000 | |||
042F37D4 60000000 | |||
044093B4 3CA3D70A | |||
C20066EC 00000002 | |||
C2C28028 EC2105B2 | |||
FEC00890 00000000</pre> | |||
==== Falling Stars Fix ==== | ==== Falling Stars Fix ==== | ||
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{{testing/entry|revision=5.0-4322|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=50 Shine run w/ Vulkan at 3xIR, 1xAF, No AA & settings recommended under "Graffiti Behaves Oddly". Smooth performance at 60FPS & 16:9 (using the codes above), no noticeable drops. Only listed problem encountered was Debug Cubes, no crashes or map slowdown.|tester=SolidStateDork}} | {{testing/entry|revision=5.0-4322|OS=Windows 10|CPU=Intel Core i7-4790K @ 4GHz|GPU=NVIDIA GeForce GTX 1070|result=50 Shine run w/ Vulkan at 3xIR, 1xAF, No AA & settings recommended under "Graffiti Behaves Oddly". Smooth performance at 60FPS & 16:9 (using the codes above), no noticeable drops. Only listed problem encountered was Debug Cubes, no crashes or map slowdown.|tester=SolidStateDork}} | ||
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 1xAF, no AA. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. Other backends run just fine with perfect speed.|tester=amiboss}} | {{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 1xAF, no AA. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. Other backends run just fine with perfect speed.|tester=amiboss}} | ||
{{testing/entry|revision=5.0-10922|OS=Windows 10|CPU=AMD Ryzen 7 3700X @ 4.2GHz|GPU=NVIDIA GeForce GTX 1060|result=OpenGL, 3xIR, 1xAF, 4x MSAA, recommended settings. With the 60 FPS and 16:9 codes, the game runs perfectly from start to finish with no noticeable drops.|tester=Aplayer12345}} | |||
{{testing/entry|revision=5.0-12945|OS=Windows 10|CPU=AMD Ryzen 5 2600X @ 3.6GHz|GPU=NVIDIA GeForce GTX 1080|result=Vulkan, 6xIR, 16xAF, 0x MSAA. Used 16:9 and 60fps code, played up to 80 stars. Had random fps drop with OpenGL, not present with Vulkan. Very occasional glitching of audio where music would be stuck on first note during level transition, fixed by re-entering a level. No issues with red coins using the 60fps code (aside from coins clipping into environment but I think that's in the game anyway). 60fps or 16:9 code causes falling stars glitch, 'fix falling stars' code did not work but left enabled anyway, did not cause any issue on rollercoaster pina park levels. I instead used a texture replacement (google 'Widescreen Stars Fix'), this worked fine. Graffiti appears blocky, this can be fixed by disabling scaled efb copy but causes the heatwave effect to appear pixelated when running at a higher internal resolution. Heatwaves appear okay when enabling scaled efb copy but causes blocky graffiti, no way to get smooth graffiti and higher resolution heatwaves as far as I know. Optional gecko code to remove heatwave effect: 0419f83c 4e800020. Otherwise perfect.|tester=Trace6x}} | |||
{{testing/end}} | {{testing/end}} | ||