Super Mario Sunshine: Difference between revisions

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(Added patches area, but this is ridiculous. Removed higher framerates because that is not possible in master (I asked JMC47, who wrote the article). Removed camera formatting because there are already widescreen hacks present.)
(Clarifying the fixed point for Striped Loading Screens.)
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=== <s>Striped Loading Screens</s> ===
=== <s>Striped Loading Screens</s> ===
The loading screens appear "striped" in OpenGL. The exact behavior is as follows.
The loading screens appear "striped" in OpenGL. See {{issue|6139}}. Fixed by {{revision|4.0-4699}}.
 
For users using builds before {{revision|4.0-4699}}, the behavior is as follows for OpenGL:


*Manually setting IR        - Works
*Manually setting IR        - Works
*Auto (windows size)        - Broken on all window sizes
*Auto (windows size)        - Broken on all window sizes
*Auto (Multiple of 640x528) - Works at all window sizes except 1x
*Auto (Multiple of 640x528) - Works at all window sizes except 1x
D3D does not have this problem. See {{issue|6139}}. Fixed by {{revision|4.0-4699}}.
 
{{image|SuperMarioSunshine Striped Loading1.png|Striped loading screen}}
{{image|SuperMarioSunshine Striped Loading1.png|Striped loading screen}}
{{image|SuperMarioSunshine Striped Loading2.png|Proper emulation|br}}
{{image|SuperMarioSunshine Striped Loading2.png|Proper emulation|br}}