Super Monkey Ball: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
Line 28: Line 28:
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=nVidia GeForce 230m GT|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=nVidia GeForce 230m GT|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=3.0GHz|GPU=|result=Purrfect says Awesomecat! sound is bad, sadly.|tester=Mr Awesomecat}}
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=3.0GHz|GPU=|result=Purrfect says Awesomecat! sound is bad, sadly.|tester=Mr Awesomecat}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce GTS 450 x2|result=Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx".|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce GTS 450 x2|result=Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx".|tester=AnonSVN}}
{{testing/end}}
{{testing/end}}



Revision as of 01:39, 3 September 2012

Super Monkey Ball
File:Super Monkey Ball Coverart.png
Developer(s) Amusement Vision
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Genre(s) Puzzle Action
Mode(s) Single-player, Multiplayer
Input methods Gamecube Controller
Compatibility 5Stars5.pngEdit rating: Super Monkey Ball
Perfect
GameIDs
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube.

Problems

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21498 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7540 Windows 7 x64 Intel Core 2 Duo T6600 @ 2.2GHz nVidia GeForce 230m GT Perfect, framerate drops every so often GM3000
r7689 Windows 7 x64 3.0GHz Purrfect says Awesomecat! sound is bad, sadly. Mr Awesomecat
3.0-763 Windows 7 x64 Intel Core i3-2100 nVidia GeForce GTS 450 x2 Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx". AnonSVN

Gameplay Vidoes