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Super Monkey Ball: Difference between revisions
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|developer = Amusement Vision | |developer = Amusement Vision | ||
|publisher = Sega | |publisher = Sega | ||
|released = {{vgrelease|JP=September 14, 2001|NA=November 18, 2001|EU=May 3, 2002}} | |||
|series = ''Super Monkey Ball'' | |series = ''Super Monkey Ball'' | ||
|genre = Puzzle Action | |genre = Puzzle Action | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|input = Gamecube Controller | |input = Gamecube Controller | ||
|forumlink = http://forums.dolphin-emu.org/Thread-gc-super-monkey-ball | |||
}} | }} | ||
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== Gameplay Vidoes == | == Gameplay Vidoes == | ||
{{YouTube|5TGeVb7cz4c|Super Monkey Ball on Dolphin SVN R 5080 - GameCube Emulator}} | |||
{{YouTube|wVMoay0ywK8|Super Monkey Ball (Emulated in Dolphin)|br}} | |||
{{Navigation/Super Monkey Ball}} | {{Navigation/Super Monkey Ball}} |
Revision as of 00:19, 17 November 2012
Super Monkey Ball | |
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File:Super Monkey Ball Coverart.png | |
Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Series | Super Monkey Ball |
Platform(s) | GameCube |
Release date(s) | JP September 14, 2001 NA November 18, 2001 EU May 3, 2002 |
Genre(s) | Puzzle Action |
Mode(s) | Single-player, Multiplayer |
Input methods | Gamecube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube.
Problems
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7540 | Windows 7 x64 | Intel Core 2 Duo T6600 @ 2.2GHz | nVidia GeForce 230m GT | Perfect, framerate drops every so often | GM3000 |
r7689 | Windows 7 x64 | 3.0GHz | Purrfect says Awesomecat! sound is bad, sadly. | Mr Awesomecat | |
3.0-763 | Windows 7 x64 | Intel Core i3-2100 | nVidia GeForce GTS 450 x2 | Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx". | AnonSVN |
Gameplay Vidoes
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Categories:
- Amusement Vision (Developer)
- Sega (Publisher)
- Super Monkey Ball (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Puzzle Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Gamecube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (Release): 3.0
- Untested for 10000+ revisions
- Puzzle games
- Platform games
- GameCube games