Super Monkey Ball
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Super Monkey Ball | |
---|---|
Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Series | Super Monkey Ball |
Platform(s) | GameCube |
Release date(s) | JP September 14, 2001 NA November 18, 2001 EU May 3, 2002 |
Genre(s) | Puzzle, Action |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube.
Problems
There are no reported problems with this title.
Enhancements
16:9 Widescreen Gecko Code
NA
$16:9 Widescreen C20E43B4 00000006 C0030000 3DC03F40 91C20004 C2220004 EC110032 D0030000 C003000C EC110032 D003000C C0030000 60000000 00000000 04084A40 4E800020 04020ADC C3A2C244 0405C55C 4E800020 04098410 4E800020 04099968 4E800020 040976BC 4E800020
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7540 | Windows 7 | Intel Core 2 Duo T6600 @ 2.2GHz | NVIDIA GeForce 230m GT | Perfect, framerate drops every so often | GM3000 |
3.0 | Linux | Intel Core 2 Duo P7450 @ 2.13GHz | NVIDIA GeForce 9800m GS | Framerate is excellent. Certain sounds do not always play (seems to be random). TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels. | maestro |
r7689 | Windows 7 | 3.0GHz | Purrfect says Awesomecat! sound is bad, sadly. | Mr Awesomecat | |
3.0-763 | Windows 7 | Intel Core i3-2100 | NVIDIA GeForce GTS 450 x2 | Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx". | AnonSVN |
4.0.2 | Windows 7 | Intel Core i7-3630QM @ 2.4GHz | NVIDIA GeForce GT 630M | Average of 50FPS in Beginner and Advanced. Sound doesn't work properly however. | almightybyron |
4.0-4163 | Ubuntu 14.04 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30FPS and the credits stage has major slowdowns but otherwise playable at full 60FPS in average stages. | Xerxes |
4.0-5394 | Ubuntu 14.10 | Intel Core i3-3220 @ 3.3GHz | NVIDIA GeForce GTX 650 | Very playable with default settings. All major framerate drops have been fixed, most likely by 4.0-5124. Dual core crashing during the intro has not occurred for me at all. Besides some texture issues in text and occasionally in cutscenes, and the misaligned bomb fuse in the HUD during gameplay, there doesn't seem to be any problems. | Xerxes |
4.0-8231 | Mac OS X 10.11.1 | Intel Core i5-4260 @ 1.4GHz | Intel HD Graphics 5000 | Stable 60fps all the time but dips a bit when the level loads up when Native resolution is on x2. small graphical glitches like having blocky colors/textures but the most concerning glitch is in Level 10 where it the waves have graphical glitches. | Starcubed |
4.0-9198 | Windows 10 | Intel Core i5-4670K @ 4.4GHz | NVIDIA GeForce GTX 780 | 60 FPS in all menus, floors, and games at 3x IR, 4x SSAA. I noticed a bit of odd behavior, like the right edge of the difficulty image not rendering and reflections on bonus stages looking weird, but it seems to also be on console. Just more obvious due to higher resolution. It is worth noting that I have the NTSC-J version, which is known to run better on console. PAL/US drops framerate on console, where JP doesn't. Previously stated NTSC-J issues do not occur. All emulation appears 100% accurate to me. | premd0s |
5.0 | Windows 10 | Intel Core i7-5700HQ @ 2.7GHz | NVIDIA GeForce GTX 950M | Unplayable with insane graphics glitches from the start. shown (here) | 5.198.117.21 |
5.0 | Windows 10 | AMD A8-5600K @ 3.88GHz | AMD R9 270 | 60FPS in all levels and menus. Between levels FPS drops slightly. Tested at 4x native with 8x SSAA and forced texture filtering. | 81.99.137.132 |
Gameplay Videos
- Emulation Gaming : Super Monkey Ball Netplay Full HD 100%
- Super Monkey Ball on Dolphin SVN R 5080 - GameCube Emulator
- Super Monkey Ball (Emulated in Dolphin)
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Categories:
- Amusement Vision (Developer)
- Sega (Publisher)
- Super Monkey Ball (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2001 (Initial release year)
- Puzzle (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (Release): 4.0.2
- Tested On (Release): 4.0
- Tested On (OS): macOS
- Tested On (GPU): Intel
- Tested On (Release): 5.0
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- GameCube games