Super Monkey Ball 2: Difference between revisions
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{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}} | {{Test Entry|revision=7671|OS=Windows 7 x64|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}} | ||
{{Test Entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce 450 GTS x2|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}} | {{Test Entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce 450 GTS x2|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}} | ||
{{Test Entry|revision=3.0-740-dirty|OS=Windows 8 x64|CPU= Intel i7 3770k|GPU= Nvidia GTX680|result=No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay|tester=Korune}} | |||
{{testing/end}} | {{testing/end}} | ||
Revision as of 13:35, 20 May 2013
Super Monkey Ball 2 | |
---|---|
Developer(s) | Amusement Vision |
Publisher(s) | Sega |
Series | Super Monkey Ball |
Platform(s) | GameCube |
Release date(s) | JP November 21, 2002 NA August 25, 2002 EU March 14, 2003 |
Genre(s) | Puzzle, Action |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Super Monkey Ball 2 is the second installment in the Super Monkey Ball series developed by Amusement Vision. It is the first installment to have a storyline and to be released solely on a home console.
Problems
Sound Bugs
Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem.
Slowdown
On levels that either have excessive buttons (Switch Inferno) or have a lot of geometry (Randomizer), a noticeable drop in framerate occurs on mid-range and below computers.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTemplate:Test EntryTemplate:Test EntryTest Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
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- Amusement Vision (Developer)
- Sega (Publisher)
- Super Monkey Ball (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2002 (Initial release year)
- Puzzle (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Untested
- GameCube games