Super Monkey Ball 2: Difference between revisions

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{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}}
{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}}
{{Test Entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce 450 GTS x2|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}}
{{Test Entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=nVidia GeForce 450 GTS x2|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}}
{{Test Entry|revision=3.0-740-dirty|OS=Windows 8 x64|CPU= Intel i7 3770k|GPU= Nvidia GTX680|result=No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay|tester=Korune}}
{{testing/end}}
{{testing/end}}



Revision as of 13:35, 20 May 2013

Super Monkey Ball 2
Super Monkey Ball 2 Coverart.jpg
Developer(s) Amusement Vision
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Release date(s) JP November 21, 2002
NA August 25, 2002
EU March 14, 2003
Genre(s) Puzzle, Action
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Super Monkey Ball 2
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Monkey Ball 2 is the second installment in the Super Monkey Ball series developed by Amusement Vision. It is the first installment to have a storyline and to be released solely on a home console.

Problems

Sound Bugs

Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem.

Slowdown

On levels that either have excessive buttons (Switch Inferno) or have a lot of geometry (Randomizer), a noticeable drop in framerate occurs on mid-range and below computers.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21549 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

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Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos