Super Smash Bros. Brawl: Difference between revisions

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I couldn't reproduce it and i haven't found a report from the last 4 years.
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(I couldn't reproduce it and i haven't found a report from the last 4 years.)
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|developer = Sora, Game Arts
|developer = Sora, Game Arts
|publisher = Nintendo
|publisher = Nintendo
|series    = ''Super Smash Bros.''
|series    = Super Smash Bros.
|released  = {{vgrelease|JP=January 31, 2008|NA=March 9, 2008|AUS=June 26, 2008}}{{vgrelease|EU=June 27, 2008|KO=April 29, 2010}}
|released  = {{vgrelease|JP=January 31, 2008|NA=March 9, 2008|AUS=June 26, 2008}}{{vgrelease|EU=June 27, 2008|KO=April 29, 2010}}
|genre    = Fighting, Action
|genre    = Fighting, Action
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=== SDHC Cards ===
=== SDHC Cards ===
Super Smash Bros. Brawl is known to not play nice with SDHC cards (4-32GiB in size) on a real [[Wii]]. It is best to keep the [[Virtual SD Card Guide|virtual SD card]] below 2GiB in size.
Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving {{issue|8823}}. See [http://forums.kc-mm.com/index.php?topic=74757.0 here] for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code [http://forums.kc-mm.com/index.php?topic=65342.0] needs to be included in your GCT file found within sd.raw's \codes folder.
 
It is recommended to use build {{revision|5.0-5821}} or later to avoid {{issue|10636}}.
 
Both {{issue|10461}} and {{issue|10514}} are known to affect SD emulation and are more prominent when using a virtual SDHC card.


=== Subspace Emissary Videos ===
=== Subspace Emissary Videos ===
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
=== WiiConnect24 / RiiConnect24 ===
The WiiConnect24/RiiConnect24 features of this title cannot be used because Dolphin does not currently support them. Refer {{issue|10200}}.
=== Black Background in Off-Screen Hoop ===
=== Black Background in Off-Screen Hoop ===
When a character goes off-screen, it will display the character in a hoop, but the background is black. To fix, turn off '''Store EFB Copies to Texture Only'''.
When a character goes off-screen, it will display the character in a hoop, but the background is black. To fix, turn off '''Store EFB Copies to Texture Only'''.
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{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}}
{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}}
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}}
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}}
=== Classic Mode Rectangle ===
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See {{issue|2828}}. Enabling Real XFB fixes the issue.
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}}


=== NES and SNES Masterpieces ===
=== NES and SNES Masterpieces ===
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Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.


=== "With Friends" Menu Problems ===
=== Classic Mode Rectangle ===
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display <var>Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD</var> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling '''Skip EFB access from CPU'''. This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See {{issue|2828}}. Enabling Real XFB (before {{revision|5.0-5874}}) or disabling Store XFB Copies to Texture Only (starting with {{revision|5.0-5874}}) fixes the issue.
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}}
 
=== <s>"With Friends" Menu Problems </s> ===
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display <var>Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD</var> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling '''Skip EFB access from CPU'''. This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}. Fixed in {{revision|5.0-9638}}.


=== Saves Not Working ===
=== <s>Saves Not Working</s> ===
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
* Right click on the game from Dolphin game list and select "Open Wii save folder".
* Right click on the game from Dolphin game list and select "Open Wii save folder".
* Delete the contents within the \data\ folder.
* Delete the contents within the \data\ folder.
* Restart the game. Normally it should take several seconds to create a new save file.
* Restart the game. Normally it should take several seconds to create a new save file.
 
Fixed since at least {{revision|5.0-10516}}.
}}}}
}}}}


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Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows.
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows.


Dolphin can virtualize a SD card, which is necessary for Brawl mods, [[Virtual SD Card Guide]] provides a tutorial for this.
Dolphin can virtualize a SD card, which is necessary for Brawl mods; [[Virtual SD Card Guide]] provides a tutorial for this.
 
A regression introduced in {{revision|5.0-2712}} may cause gecko code mods to not load properly. This was fixed by {{revision|5.0-3301}}. See {{issue|10187}}.


=== Netplay Patch ===
=== Netplay Patch ===
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<!--A full list of options is available at Template:Config/doc-->
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
|skipcpuefbaccess          = On
|skipcpuefbaccessnotes      = Prevents sudden FPS drops when you are in the Nintendo WFC Menu
|efb2texonly                = Off
|efb2texonly                = Off
|efb2texonlynotes          = Fixes black background in hoops when a character goes off-screen<br>Stops screenshots from being a garbled mess or black<br>Required for NES graphics to show up
|efb2texonlynotes          = Fixes black background in hoops when a character goes off-screen<br>Stops screenshots from being a garbled mess or black<br>Required for NES graphics to show up
|accuratetexturecache      = Safe (Position 1)
|accuratetexturecache      = Safe (Position 1)
|accuratetexturecachenotes  = Fixes NES and SNES graphics not updating sometimes
|accuratetexturecachenotes  = Fixes NES and SNES graphics not updating sometimes
|xfb                        = Real
|xfbnotes                  = Fixes green box in Classic Mode
}}
}}


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[[Category:Dual Layer Disc games]]
[[Category:Dual Layer Disc games]]
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Ships with debugging symbols]]

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