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Super Smash Bros. Melee: Difference between revisions
m (→Configuration: clean up, replaced: |dspplugin â |dspengine (2)) |
(Got tired of waiting for discussion. Removed the LLE config recommendation. Not worth the performance hit to fix such a rare error.) |
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Line 16: | Line 16: | ||
== Problems == | == Problems == | ||
===Minor sound glitches=== | ===Minor sound glitches=== | ||
Random, minor sound glitches in {{revision|7408}} and some other builds when using the DSP_HLE plugin. Glitches include the right or left channel cutting out or music stopping, or even occasional crackling. The error is random and rare, | Random, minor sound glitches in {{revision|7408}} and some other builds when using the DSP_HLE plugin. Glitches include the right or left channel cutting out or music stopping, or even occasional crackling. The error is random and rare, and newer builds appear to have it less often. If you must get rid of the glitch use the LLE plugin; but in the latest builds the glitch is extremely rare (once in a few hours of continuous play), it is usually not worth the sacrifice in performance. | ||
== Configuration == | == Configuration == | ||
Line 45: | Line 45: | ||
|disablefognotes = | |disablefognotes = | ||
|efbcopy = Enabled, Copy to Texture | |efbcopy = Enabled, Copy to Texture | ||
|efbcopynotes = Prevents | |efbcopynotes = Prevents numerous glitches. | ||
|xfb = | |xfb = | ||
|xfbnotes = | |xfbnotes = | ||
|realxfb = | |realxfb = | ||
|realxfbnotes = | |realxfbnotes = | ||
|dspengine = | |dspengine = | ||
|dspenginenotes = | |dspenginenotes = | ||
|hleaudio = | |hleaudio = | ||
|hleaudionotes = | |hleaudionotes = |
Revision as of 13:54, 2 April 2011
Super Smash Bros. Melee | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Genre(s) | Fighting, Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
Problems
Minor sound glitches
Random, minor sound glitches in r7408 and some other builds when using the DSP_HLE plugin. Glitches include the right or left channel cutting out or music stopping, or even occasional crackling. The error is random and rare, and newer builds appear to have it less often. If you must get rid of the glitch use the LLE plugin; but in the latest builds the glitch is extremely rare (once in a few hours of continuous play), it is usually not worth the sacrifice in performance.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
See also
- Super Smash Bros. Brawl
- Super Smash Bros. Melee at Wikipedia