Super Smash Bros. Melee: Difference between revisions
(Got tired of waiting for discussion. Removed the LLE config recommendation. Not worth the performance hit to fix such a rare error.) |
(Updated testing for 7435, some wording changes.) |
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== Problems == | == Problems == | ||
===Minor sound glitches=== | ===Minor sound glitches=== | ||
Random | Random sound glitches in {{revision|7408}}, {{revision|7435}} and some other builds when using the DSP_HLE audio plugin. Glitches include the right or left channel cutting out or music stopping, or even crackling. The error is random and rare, and depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds till you find one that is tolerable, or use the DSP_LLE audio plugin. Revision {{revision|7422}} has tested resistant to the glitch. | ||
== Configuration == | == Configuration == | ||
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{{Test Entry|revision=7419|OS=Mac OS 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}} | {{Test Entry|revision=7419|OS=Mac OS 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}} | ||
{{Test Entry|revision=7422|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2GHz|GPU=Nvidia Geforce GTX275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=[[User:MaJoR|MaJoR]]}} | {{Test Entry|revision=7422|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2GHz|GPU=Nvidia Geforce GTX275|result=Exceptional. Sound problems are GONE. (Edit: still there, but less often)|tester=[[User:MaJoR|MaJoR]]}} | ||
{{Test Entry|revision=7435|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2GHz|GPU=Nvidia Geforce GTX275|result=Very good. Sound problems back with a vengeance.|tester=[[User:MaJoR|MaJoR]]}} | |||
|} | |} | ||
Revision as of 15:47, 2 April 2011
Super Smash Bros. Melee | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Genre(s) | Fighting, Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
Problems
Minor sound glitches
Random sound glitches in r7408, r7435 and some other builds when using the DSP_HLE audio plugin. Glitches include the right or left channel cutting out or music stopping, or even crackling. The error is random and rare, and depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds till you find one that is tolerable, or use the DSP_LLE audio plugin. Revision r7422 has tested resistant to the glitch.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
See also
- Super Smash Bros. Brawl
- Super Smash Bros. Melee at Wikipedia