Super Smash Bros. Melee

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Revision as of 13:32, 18 June 2011 by MayImilae (talk | contribs) (Undo revision 18941 by, Xaudio does not fix HLE problems. Xaudio is a conduit to the sound card, it can't fix DSP Core problems.)
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Super Smash Bros. Melee
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) GameCube
Genre(s) Fighting, Platformer
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Melee
GameIDs GALE01, GALP01, GALJ01
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Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.


Minor sound glitches

Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds until you find one that is tolerable, or use the DSP LLE audio engine.

  • Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this forum thread

The music glitches will always end when a new music track is played; so any music problems you encounter will end with the current fight, when you leave the menus, or when you play another track in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.

Minor Video/Audio Timing Bug

The video/audio of cut-scenes are about 1 second out of sync r7564. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.

VS. Team Battle

Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.

Stage 8 Classic Mode Glitch


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Disable Fog Off Fog is needed for various effects (i.e. "Bonus Trophy Stage")

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12685 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos

See also