Tatsunoko vs. Capcom: Ultimate All-Stars: Revision history

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7 March 2024

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6 February 2022

17 June 2021

3 March 2018

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11 June 2017

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6 December 2016

1 December 2016

27 June 2016

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22 December 2015

6 December 2015

  • curprev 21:4521:45, 6 December 2015Mbc07 talk contribs 3,820 bytes −105 Did an arcade playthrough on 4.0.2 and 4.0-8299, the crash occurs in stable but not in 4.0-8299. I'm too lazy to find the exact revision that fixed this problem so I'm just crossing out

29 November 2015

  • curprev 03:3903:39, 29 November 2015Mbc07 talk contribs 3,925 bytes −162 How dare we to not include this template here? As far as I know this game is the worst offender EVER relating to shader compilation stuttering in Dolphin (virtually every single action you take, anywhere, will stutter until the cache builds up)

14 November 2015

10 October 2015

29 June 2015

  • curprev 04:0604:06, 29 June 2015Kolano talk contribsm 4,114 bytes +11 Text replacement - "{{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} {{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} {{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}}" to "{{VideoGallery |vid1=$1|cap1=$2 |vid2=$4|cap2=$5 |vid3=$7|cap3=$8 }}"

16 June 2015

11 June 2015

31 May 2015

  • curprev 20:5620:56, 31 May 2015Kolano talk contribsm 4,530 bytes +10 Text replacement - "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->" to "<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->"

30 May 2015

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2 February 2013

16 December 2012

15 December 2012

  • curprev 23:5823:58, 15 December 201296.237.141.25 talk 3,979 bytes +62 Adjusted the configuration. Skipping the destination alpha pass will improve performance without sacrificing visual quality on the Direct3D 9 and OpenGL backends.
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