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|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller | |input = GameCube Controller | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-ocarina-of-time-master-quest | ||
}} | }} | ||
Originally released as a bonus disc for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and | Originally released as a bonus disc for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and a new version called ''Master Quest'', a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support, although suffer from several emulation inaccuracies as well. | ||
== Problems == | == Problems == | ||
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=== 16:9 === | === 16:9 === | ||
==== NA ==== | ==== NA ==== | ||
<pre>$Ocarina of Time | <pre>$Ocarina of Time → 16:9 Aspect Ratio Fix (D43E01) (AR Code) | ||
0C017ED4 ED494024 | 0C017ED4 ED494024 | ||
04017ED4 4BFEA9D4 | 04017ED4 4BFEA9D4 | ||
Line 73: | Line 73: | ||
</pre> | </pre> | ||
<pre>$Ocarina of Time | <pre>$Ocarina of Time → 16:9 Widescreen (D43E01) (AR Code) | ||
04B584BC 3C073FE3 | 04B584BC 3C073FE3 | ||
</pre> | </pre> | ||
<pre>$Master Quest | <pre>$Master Quest → 16:9 Aspect Ratio Fix (D43E01) (AR Code) | ||
0C017ED4 ED494024 | 0C017ED4 ED494024 | ||
04017ED4 4BFEA9D4 | 04017ED4 4BFEA9D4 | ||
Line 125: | Line 125: | ||
</pre> | </pre> | ||
<pre>$Master Quest | <pre>$Master Quest → 16:9 Widescreen (D43E01) (AR Code) | ||
04B5849C 3C073FE3 | 04B5849C 3C073FE3 | ||
</pre> | </pre> | ||
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=== 30FPS === | === 30FPS === | ||
==== NA ==== | ==== NA ==== | ||
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override. | Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override for both Ocarina of Time and Master Quest. | ||
<pre>$Ocarina of Time | <pre>$Ocarina of Time → 30 FPS Switch (Part 1) [Admentus] (D43E01) (Gecko Code) | ||
28132F38 00000008 | 28132F38 00000008 | ||
20CA0654 00000000 | 20CA0654 00000000 | ||
Line 142: | Line 142: | ||
</pre> | </pre> | ||
<pre>$Ocarina of Time | <pre>$Ocarina of Time → 30 FPS Switch (Part 2) (D43E01) (AR Code) | ||
C8CA0655 00000000 | C8CA0655 00000000 | ||
08002FC2 00000001 | 08002FC2 00000001 | ||
Line 279: | Line 279: | ||
</pre> | </pre> | ||
<pre>$Master Quest | <pre>$Master Quest → 30 FPS Switch (Part 1) [Admentus] (D43E01) (Gecko Code) | ||
28132F38 00000008 | 28132F38 00000008 | ||
20CA0614 00000000 | 20CA0614 00000000 | ||
Line 288: | Line 288: | ||
</pre> | </pre> | ||
<pre>$Master Quest | <pre>$Master Quest → 30 FPS Switch (Part 2) (D43E01) (AR Code) | ||
C8CA0615 00000000 | C8CA0615 00000000 | ||
08002FC2 00000001 | 08002FC2 00000001 | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=6787|OS=Windows 7|CPU=Intel Core i7-950 @ 3. | {{testing/entry|revision=6787|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06 GHz|GPU=NVIDIA GeForce GTX 460|result=DX9: Some minor texture glitches+overall grainy appearance. | ||
DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}} | DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}} | ||
{{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3. | {{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4. | {{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}} | ||
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3. | {{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}} | ||
{{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2. | {{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5 GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}} | ||
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i5-6600K @ 3. | {{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=Intel HD 530|result= Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted.|tester=PPLToast}} | ||
{{testing/end}} | {{testing/end}} | ||