The Legend of Zelda: Ocarina of Time Master Quest: Difference between revisions

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|modes    = Single-player
|modes    = Single-player
|input    = GameCube Controller
|input    = GameCube Controller
|forumlink = http://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-ocarina-of-time-master-quest
|forumlink = https://forums.dolphin-emu.org/Thread-gc-the-legend-of-zelda-ocarina-of-time-master-quest
}}
}}


Originally released as a bonus disc for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and the never-released 64DD title ''Ura Zelda'', a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support.
Originally released as a bonus disc for those who pre-ordered [[The Legend of Zelda: Wind Waker]], '''''The Legend of Zelda: Ocarina of Time / Master Quest''''' contains GCN versions of ''Ocarina of Time'' and a new version called ''Master Quest'', a remixed version of Ocarina of Time with harder dungeons. These emulated versions of the N64 games have several technical improvements over the original N64 versions, such as 640x480 resolution and 480p Progressive Scan support, although suffer from several emulation inaccuracies as well.


== Problems ==
== Problems ==
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=== 16:9 ===
=== 16:9 ===
==== NA ====
==== NA ====
<pre>$Ocarina of Time -> 16:9 Aspect Ratio Fix (D43E01) (AR Code)
<pre>$Ocarina of Time 16:9 Aspect Ratio Fix (D43E01) (AR Code)
0C017ED4 ED494024
0C017ED4 ED494024
04017ED4 4BFEA9D4
04017ED4 4BFEA9D4
Line 73: Line 73:
</pre>
</pre>


<pre>$Ocarina of Time -> 16:9 Widescreen (D43E01) (AR Code)
<pre>$Ocarina of Time 16:9 Widescreen (D43E01) (AR Code)
04B584BC 3C073FE3
04B584BC 3C073FE3
</pre>
</pre>


<pre>$Master Quest -> 16:9 Aspect Ratio Fix (D43E01) (AR Code)
<pre>$Master Quest 16:9 Aspect Ratio Fix (D43E01) (AR Code)
0C017ED4 ED494024
0C017ED4 ED494024
04017ED4 4BFEA9D4
04017ED4 4BFEA9D4
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</pre>
</pre>


<pre>$Master Quest -> 16:9 Widescreen (D43E01) (AR Code)
<pre>$Master Quest 16:9 Widescreen (D43E01) (AR Code)
04B5849C 3C073FE3
04B5849C 3C073FE3
</pre>
</pre>
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=== 30FPS ===
=== 30FPS ===
==== NA ====
==== NA ====
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override.
Press D-pad Up Ingame to toggle between 20FPS and 30FPS mode. Needs 250% CPU Clock Override for both Ocarina of Time and Master Quest.


<pre>$Ocarina of Time -> 30 FPS Switch (Part 1) [Admentus] (D43E01) (Gecko Code)
<pre>$Ocarina of Time 30 FPS Switch (Part 1) [Admentus] (D43E01) (Gecko Code)
28132F38 00000008
28132F38 00000008
20CA0654 00000000
20CA0654 00000000
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</pre>
</pre>


<pre>$Ocarina of Time -> 30 FPS Switch (Part 2) (D43E01) (AR Code)
<pre>$Ocarina of Time 30 FPS Switch (Part 2) (D43E01) (AR Code)
C8CA0655 00000000
C8CA0655 00000000
08002FC2 00000001
08002FC2 00000001
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</pre>
</pre>


<pre>$Master Quest -> 30 FPS Switch (Part 1) [Admentus] (D43E01) (Gecko Code)
<pre>$Master Quest 30 FPS Switch (Part 1) [Admentus] (D43E01) (Gecko Code)
28132F38 00000008
28132F38 00000008
20CA0614 00000000
20CA0614 00000000
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</pre>
</pre>


<pre>$Master Quest -> 30 FPS Switch (Part 2) (D43E01) (AR Code)
<pre>$Master Quest 30 FPS Switch (Part 2) (D43E01) (AR Code)
C8CA0615 00000000
C8CA0615 00000000
08002FC2 00000001
08002FC2 00000001
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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=6787|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06GHz|GPU=NVIDIA GeForce GTX 460|result=DX9: Some minor texture glitches+overall grainy appearance.
{{testing/entry|revision=6787|OS=Windows 7|CPU=Intel Core i7-950 @ 3.06 GHz|GPU=NVIDIA GeForce GTX 460|result=DX9: Some minor texture glitches+overall grainy appearance.
DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}}
DX11: No graininess, but texture errors since DX11 lacks EFB Copy to RAM and Real XFB.|tester=}}
{{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
{{testing/entry|revision=7358|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2 GHz|GPU=ATI Radeon HD 4850|result=Works perfect with EFB Copy to RAM|tester=ultramann}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4 GHz|GPU=NVIDIA GeForce GTX 460|result= OpenGL backend with 4x SSAA, 16x AF, Per-pixel lighting, Scaled EFB Copy and force texture filtering on. Perfect emulation. extra setting... EFB to RAM and texture accuracy to safe.|tester=Kilobytez95}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-2946|OS=Windows 8.1|CPU=Intel Core i5-4460 @ 3.2 GHz|GPU=AMD Radeon R7 240|result=With default settings, you can't go far without the game freezing while you play. Sometimes, this can be solved by pressing start, but it won't work most of the time. Otherwise, the game runs smoothly with no noticeable issue.|tester=Boring Kid Near the River}}
{{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}}
{{testing/entry|revision=4.0-5827|OS=Windows 8.1|CPU=Intel Core i7-4710MQ @ 2.5 GHz|GPU=NVIDIA GeForce GTX 860M|result=Direct3D Backend, VSync enabled, 3x Native Resolution, 16x Anti-aliasing, Scaled EFB copy. Game fully playable at 20FPS, FPS never drops below ~15FPS. Minor menu glitches (minor tearing), barely noticeable. Slight audio glitches on first load at main menu. Slight FPS drops in areas with lots of activity, most noticeably escaping Ganon's tower. Final battle with Ganon is glitched, stages do not progress as they should; Link never uses light arrows, still beatable, just much harder.|tester=Gollum18}}
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5GHz|GPU=Intel HD 530|result= Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted.|tester=PPLToast}}
{{testing/entry|revision=4.0-9399|OS=Windows 10|CPU=Intel Core i5-6600K @ 3.5 GHz|GPU=Intel HD 530|result= Did a 100% playthrough, no freezes aside from two lock ups probably due to fast forwarding with dual core on. Runs perfectly otherwise. Lag can be minimized easily by overriding CPU clock if wanted.|tester=PPLToast}}
{{testing/end}}
{{testing/end}}


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