The Sims: Bustin' Out
|The Sims: Bustin' Out|
|Series||The Sims, Sims|
|Release date(s)||JP January 22, 2004|
NA December 15, 2003
EU December 19, 2003
|Input methods||GameCube Controller, Game Boy Advance|
The Sims: Bustin' Out (The Sims in Japan) is the second title in The Sims series. As the title suggests, the Sims can get out of the house to visit other locations such as Shiny Things Lab or Casa Caliente. There are two modes. Bust Out Mode which has mission based gameplay and Freeplay Mode which is open-ended gameplay very much like the original The Sims PC game.
The 1st player's screen glitches and is overlapped by the 2nd player view.
Under Direct3D, when active, the censor effect can cause slight graphical corruption. It will return back to normal when the censor effect is no longer on-screen. It can even crash Dolphin after a message box about "CreateTexture failed". Use OpenGL to avoid this problem.
The censor is also not in the right spot under Direct3D. OpenGL renders correctly.
The censor effect may cause VPS slow-down no matter what backend. Enable "Skip EFB Access from CPU" to fix this, although it will allow you to see your Sims like a nude Barbie doll. This also prevents graphical corruption under Direct3D.
Fixed some time before.
Aspect Ratio: Stretch to Window
$16:9 Widescreen 042B92B0 3FE38E39
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with The Sims: Bustin' Out since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i5 @ 3 GHz||NVIDIA GeForce 210||15FPS after menus and whatnot, kind of sad but it works otherwise.||Conkr|
|Windows 7||Intel Core i7 @ 3.4 GHz||NVIDIA GeForce 660 Ti 3Go||Around 18-20FPS with lot of models and sims. 30FPS in clear Area. FPS are same with and without my modifications (3x native resolution , 8x anti-aliasing , 16x anisotropic)||Team BloodyShadows|
|Windows 8.1||Intel Core i7 @ 3.5 GHz||AMD Radeon HD 6850||20-25FPS throughout, 1st player screen glitches and is not always viewable.||theblackshane|
|Ubuntu 14.04||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 650||Playable with default settings. Bounces between 85-100% speed ingame unless looking at an empty space. This revision seems to have made framerates slightly more stable, and Skip EFB Access helps a bit as well but it removes censor effects ironically. But since it's the Sims and it has frameskip built in the drops aren't that annoying. The icon for the player character (like when he's at work) displays as garbage but all other icons look okay, didn't notice any other graphical glitches. HLE audio perfect.||Xerxes|
|Windows 8.1||Intel Core i5-3210M @ 2.5 GHz||NVIDIA GeForce 610M||Glitchy censor effect under Direct3D (documented in problems section). Used OpenGL instead. After that switch, game responded normally at 30FPS/60VPS. Minor slow-downs with censor effect active. GCN-GBA hook-up works as intended (like the real hardware) but could cause corruption if you are not careful because VBA-M 1292 is a little buggy and finicky. Export your TBO GCN save as GCI and backup your TBO GBA save as necessary before using the GCN-GBA feature (TBO GBA save uses EEPROM save format).||Wildgoosespeeder|
|Windows 10||Intel Core i7-6700HQ @ 2.6 GHz||NVIDIA GeForce GTX 960m||Very playable with OpenGL, stable around 25 FPS, very few FPS drops and the icons which displays the current task in the top left corner (such as attending work) glitches every once in awhile, audio sounds perfect with DSP HLE on||Clokeyyy|
|Windows 10||Intel Core i3-3220 @ 3.3 GHz||NVIDIA GeForce GTX 1060||Very playable with default settings and D3D11. Under D3D11 all the censor effects work perfectly fine now from what I could see, and the game held 100% constantly. There are a few problems though; the game fails to generate an icon for your character's face properly still, so when it would appear for certain tasks such as when you're at work you get a black box instead. Also, your mood menu telling you of your sim's needs can temporarily get stuck in a full max bar state making it hard to plan what to do next, though it clears itself up after a little bit and doesn't actually affect gameplay.||Xerxes|