Tony Hawk's American Wasteland: Difference between revisions

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|developer = Neversoft
|developer = Neversoft
|publisher = Activision
|publisher = Activision
|series    = Tony Hawk
|released  = {{vgrelease|NA=October 18, 2005|EU=October 28, 2005}}
|released  = {{vgrelease|NA=October 18, 2005|EU=October 28, 2005}}
|genre    = Sports, Skateboarding
|genre    = Sports, Skateboarding
|series    = ''Tony Hawk''
|modes    = Single-player, Multiplayer (2)
|modes    = Single-player, Multiplayer (2)
|input    = GameCube Controller
|input    = GameCube Controller
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
{{Problems|{{#vardefineecho:problems|
 
=== Off Center Cutscenes ===
=== <s>Start Up Error</s> ===
As of {{revision|5.0-9913}}, parts of cutscenes can be drawn a few pixels off from where they should be.
The game may crash Dolphin when started up if MMU emulation is not enabled. Recent dev versions will have this enabled by default.


}}}}
}}}}
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{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD FX 6100|GPU=NVIDIA GeForce GTX 650 Ti|result=Instant CTD|tester=Anon}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=AMD FX 6100|GPU=NVIDIA GeForce GTX 650 Ti|result=Instant CTD|tester=Anon}}
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4569K|GPU=NVIDIA GeForce GTX 660 Ti|result=Works PERFECT at 60FPS. My config: Direct X12(Experimental), DSP LLE, Resolution x2.5, 8x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Ignore Format Changes, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box. Also, Enable MMU on game properties, but it was selected by default.|tester=Caso Aislado}}
{{testing/entry|revision=4.0-8992|OS=Windows 10|CPU=Intel Core i5-4569K|GPU=NVIDIA GeForce GTX 660 Ti|result=Works PERFECT at 60FPS. My config: Direct X12(Experimental), DSP LLE, Resolution x2.5, 8x MSAA, Anisotropic 16x, Scaled EFB Copy, Force texture filtering, Per-pixel lighting, Ignore Format Changes, Texture cache accuracy=Fast, Disable External Frame Buffer(XFB) and Disable Bounding Box. Also, Enable MMU on game properties, but it was selected by default.|tester=Caso Aislado}}
{{testing/entry|revision=5.0-9913|OS=Lubuntu 18.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 1060|result=Nearly perfect and almost always full speed. The only emulation problem is that during the hand-drawn cutscenes parts can be displayed a few pixels off. Also, when choosing a skater for Classic Mode, the game chugs heavily, but it works fine (just slowly). This game likes to screen tear on Lubuntu without V-Sync, fine on Windows 10. Played through Classic Mode and up to Beverley Hills in story mode across the last couple revisions.|tester=Xerxes}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=kue5w0vhzlw|cap1=Dolphin Emulator 4.0.2 - Tony Hawk's American Wasteland (1080p HD) - Nintendo GameCube
|vid1=kue5w0vhzlw|cap1=Dolphin Emulator 4.0.2 - Tony Hawk's American Wasteland (1080p HD) - Nintendo GameCube
|vid2=yb909D3-ZtM|cap2=Working Perfect with Dolphin Emulator 4.0-8992
|vid2=yb909D3-ZtM|cap2=Working Perfect with Dolphin Emulator 4.0-8992
|vid3=PgNH0ZsVKy0|cap3=Dolphin Emulator 5.0-3021 - Tony Hawk's American Wasteland (1080p) - Nintendo GameCube
}}
}}


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