| Progress Continues
We've already had 6673 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we catch up on the November and December Progress Report we missed providing last month.
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|Release date(s)|| NA November 19, 2006|
JP December 2, 2006
AUS December 7, 2006
EU December 8, 2006
|Input methods||Wii Remote, Nintendo DS|
A Mii (ミー Mī) is a digital avatar used in the Nintendo Wii gaming console. They allow users to capture a likeness (or a caricature) of themselves and others. After creating one using the Wii's Mii Channel, they can be used as characters in Mii-oriented games such as Wii Sports, Wii Sports Resort, Wii Fit, Wii Fit Plus, Wii Play, Mario & Sonic at the Olympic Games, Mario Kart Wii and other titles.
Wii consoles can store up to 100 Miis, up to 10 of which can be favorites. The Wii Remote itself can hold up to 10 Miis on its internal memory, which can later be transferred to another Wii console. However, they can only be edited on the console on which they were created. In addition, Miis can also be exchanged via the WiiConnect24 service, whereby allowing a player's Miis to "mingle" will enable such Miis to appear on other people's Wii consoles.
DS Connection Support
Dolphin lacks support for connections with a Nintendo DS or 3DS.
Transferring Miis works only with real Wii Remotes. The time it takes to read/write the Miis on the Wii Remote can greatly vary depending of the Bluetooth adapter and stack used.
The floor where the Miis walk is completely white. Disable Fast Depth Calculation to fix this.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Fixes white floor|
The graph below charts the compatibility with Mii Channel since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This channel has been tested on the environments listed below:
|Windows 7||Intel Core i5-2410 @ 2.3GHz||NVIDIA GeForce GT 525M||If I turn off Audio Throttle, the background music speeds up. Turning it on resumes normal speed. It runs 60FPS most of the time, with 1 Mii.||Doubled-revolutions|
|Windows 7||Intel Core i7-2670QM @ 2.2GHz||NVIDIA GeForce GT 525M||Runs at full speed at 1600x900 and 3x Native. Minor graphical glitch where the textures on the Mii's face disappear briefly whenever the Mii blinks. Existing Miis may become faceless when the channel loads, but fixes itself when you go to Create a new Mii or Edit an Existing one.|
|Windows 7||AMD Athlon II X3 450 @ 3.2GHz||AMD Radeon HD 6670||Full speed. Faces disappearing when Clearing Code Cache. Error when trying to read WiiMote memory. Playable||Faefdsedf|
|Windows 7||AMD Athlon X4 750K||AMD Radeon HD 7770||Some functions won't work, Stable 60FPS||Zcair|
|Windows 8||Intel Core i5-4200u||AMD Radeon HD 8670M||Some functions won't work, Stable 60FPS||Zcair|
|Windows 7||AMD A4-5300B APU @ 3.4GHz||AMD Radeon HD||Works good, can be slow at times, but it doesn't lag horribly or crash.||126.96.36.199|
|Windows 8||AMD FX 6300 @ 4.3GHz||AMD Radeon HD 6450||Stable 60FPS. Some details glitch in random. Wii Remote read/write does not work, it just hangs. Sometimes it shows random Mii's.||Faefdsedf|
|Windows 7||Intel Core 2 Quad||NVIDIA GeForce GT 120||Works perfectly, but when you "choose a lookalike" after a few levels of customizing all the choices but one are the same.||LotadTheGreat|
|Windows 10||Intel Core i5-2500K @ 4.2GHz||NVIDIA GeForce GTX 980ti||Tested on KOR region title(HACK01), with 4 Mii chracters. all runs fine with DX11 and DX12, but Vulkan Api has Faceless issue. Dolphin's Default BT asapter emulation seems problem on 'Transfer Mii to TR-Wiimote' i'll test again when after DolphinBar support Bypass mode.||Hong620|