Xenoblade Chronicles

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Revision as of 21:07, 30 August 2011 by Brumbek (talk | contribs) (Testing: added some details)
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Xenoblade Chronicles
Xenoblade Chronicles Cover.jpg
Developer(s) Monolith Soft
Publisher(s) Nintendo
Series Xeno
Platform(s) Wii
Genre(s) Role Playing Game
Input methods Wii Remote+Nunchuckc
Compatibility 4Stars4.pngEdit rating: Xenoblade Chronicles
GameIDs SX4J01, SX4P01, SX4E01
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Xenoblade Chronicles, known in Japan as Zenobureido (ゼノブレイド), is a console role-playing game|role-playing video game published by Nintendo for the Wii console. Traditionally PlayStation exclusive, Xenoblade is the first Xeno series game to make it to a Nintendo console. The game was released on June 10, 2010 in Japan and on August 19, 2011 in Europe.

In June 23, 2011, a fan campaign called "Operation Rainfall" was started to persuade Nintendo to localize Xenoblade, The Last Story, and Pandora's Tower for North America. Despite this, Nintendo has stated "there are no plans to bring these three games to the Americas at this time."


30 FPS Patch

There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch here. You may wish to back up your original .iso game image before applying the patch.


Xenoblade Chronicles is a very sound-intensive game, so the most common emulation problems relate to sound stutter, choppy voices during cutscenes, and random crackles and pops in the music and in menus. The sound issues occur for most whether using XAudio2 or DSound. Using the LLE sound plugin can help for some users. Others using HLE usually need to disable Audio Throttle.

The main factor for whether the sound will have issues is what build is being used. There are several special Dolphin builds made with hacks to fix the sound issues, as can be found in the official forum thread for the game.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
DSP Emulator Engine LLE Resolves sound distortion issues

Version Compatibility

The graph below charts the compatibility with Xenoblade Chronicles since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-13184 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r7719 Windows 7 x64 Intel i5-2500K @ 3.30Ghz nVidia GeForce GTX 580 PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionnaly presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek below. Wolfi
r7719 Windows 7 x64 Intel i7-920 @ 3.2Ghz nVidia GeForce GTX 560 Ti PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cutscenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek below. Getz2oo3
^r7414 Windows 7 x64 Intel i5-2500k @ 4.5Ghz nVidia GeForce GTX 480 PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card Brumbek
^r7414 Windows 7 x64 Intel Core i5-520M @ 2.4Ghz nVidia GeForce GT 330M 256MB PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay Thunderbolt

Gameplay Videos

See Also