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|Genre(s)||Role Playing Game|
|Input methods||Wii Remote+Nunchuckc|
|GameIDs||SX4J01, SX4P01, SX4E01|
Xenoblade Chronicles, known in Japan as Zenobureido (ゼノブレイド), is a console role-playing game|role-playing video game published by Nintendo for the Wii console. Traditionally PlayStation exclusive, Xenoblade is the first Xeno series game to make it to a Nintendo console. The game was released on June 10, 2010 in Japan and on August 19, 2011 in Europe.
In June 23, 2011, a fan campaign called "Operation Rainfall" was started to persuade Nintendo to localize Xenoblade, The Last Story, and Pandora's Tower for North America. Despite this, Nintendo has stated "there are no plans to bring these three games to the Americas at this time."
30 FPS Patch
There is a patch to make the PAL version run at 30 FPS rather than its default 25 FPS. This makes gameplay smoother and matches the original JAP version's 30 FPS. Download the patch here. You may wish to back up your original .iso game image before applying the patch.
Xenoblade Chronicles is a very sound-intensive game, so the most common emulation problems relate to sound stutter, choppy voices during cutscenes, and random crackles and pops in the music and in menus. The sound issues occur for most whether using XAudio2 or DSound. Using the LLE sound plugin can help for some users. Others using HLE usually need to disable Audio Throttle.
The main factor for whether the sound will have issues is what build is being used. There are several special Dolphin builds made with hacks to fix the sound issues, as can be found in the official forum thread for the game.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|LLE||Resolves sound distortion issues|
The graph below charts the compatibility with Xenoblade Chronicles since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel i5-2500k @ 4.5GHz||nVidia GeForce GTX 480||PAL version tested; Perfect apart from very rare sound popping and crackling and very brief load stutter upon entering new areas; Used www.xtemu.com x64 build; Settings were JITIL Recompiler, Lock Threads to Cores, Disable Audio Throttle, XAudio2/48000Hz, have Creative X-Fi sound card||Brumbek|
|Windows 7 x64||Intel Core i5-520M @ 2.4GHz||nVidia GeForce GT 330M 256MB||PAL version tested; Very playable, sound is a bit choppy when in battles with a lot of enemies; Game runs between 75% and 100% speed. No crashes at approximately 4 hours of gameplay||Thunderbolt|
|Windows 7 x64||AMD Phenom II x3 720 @ 3.5GHz||nVidia GeForce GTX 460 1GB||PAL version tested; DX11 1080p (Auto x 640x528) with constant 25 FPS; Some rare sound crackling; Lock Threads to Cores, Load Native Mipmaps, EFB Scaled Copy, Copy EFB (Texture), Accurate Texture Cache (Safe), Disable Audio Throttle, HLE Dsound/48000Hz||Sergio-Miguel|
|Windows 7 x64||Intel i5-2500K @ 3.3GHz||nVidia GeForce GTX 580||PAL version tested; Plays nearly perfect. Lightning issues with DX11, plays fine with D3D9. Sound distortion occasionally presents with LLE, restarting the game corrects the issue. Use same general settings as Brumbek.||Wolfi|
|Windows 7 x64||Intel i7-920 @ 3.2GHz||nVidia GeForce GTX 560 Ti||PAL version tested; Plays nearly perfect. Sound distortion is still present and prominent during battles. Happens occasionally during cut-scenes. Turning on DSP LLE may or may not fix issue. Use same general settings as Brumbek.||Getz2oo3|
- Xenoblade JP HD Gameplay 1A (Dolphin Emulator @ 720p)
- Xenoblade JP HD Gameplay 1B (Dolphin Emulator @ 720p)
- Xenoblade JP HD Gameplay 2 (Dolphin Emulator @ 720p)
- Xenoblade JP HD Gameplay 3 (Dolphin Emulator @ 720p)
- Xenoblade JP HD Gameplay 4 (Dolphin Emulator @ 720p)
- Xenoblade PAL HD Intro (Dolphin Emulator @ 1080p)