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Sonic Riders: Difference between revisions
(→Hero Story Crash: The crashes were present before 4.0-5531 too.) |
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=== Hero Story Crash === | === Hero Story Crash === | ||
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Refer {{Issue|7257}} and {{Issue|8725}}. | |||
=== {{s}}Specular Highlights{{/s}} === | === {{s}}Specular Highlights{{/s}} === |
Revision as of 13:46, 28 February 2016
Sonic Riders | |
---|---|
Developer(s) | Sonic Team, Now Production |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Release date(s) | JP February 21, 2006 NA February 23, 2006 EU March 17, 2006 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Sonic Riders, Dr. Eggman challenges Sonic and his friends to a Worldwide Grand Prix, and the prize for coming out on top is an ultra-rare Chaos Emerald! Gliding on air boards – which are performance-oriented for each playable character – gamers will experience a heightened sense of sports-style racing tension as Sonic and his pals perform tricks and stunts over treacherous wide-open terrain.
Sonic and friends speed through tracks on air boards, using individual special moves to strike down opponents. Air is a big element of Sonic Riders. Your board's "fuel" source is air. You can fill up your air at various points on the course, but to race well you'll have to use another means of replenishment: performing tricks with your board. You'll also want to make use of turbulence from racers who are in front of you.
Problems
Hero Story Crash
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Refer issue 7257 and issue 8725.
Template:SSpecular HighlightsTemplate:/s
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See issue 6169. Fixed by 4.0-5225.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Game Properties
Config | Setting | Notes |
---|---|---|
Speed up Disc Transfer Rate | On | Avoid Hero Story crash |
Version Compatibility
The graph below charts the compatibility with Sonic Riders since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5691 | Windows 7 | Intel Core i5-750 @ 4GHz | ATI Radeon HD 5870 | Perfect: 60FPS rock solid. | |
r5691 | Windows 7 | AMD A8-3820 @ 2.5GHz | NVIDIA GeForce GTX 560 | Okay: 60FPS but no videos during cut scenes. | Xx2TailsxX |
r7440 | Windows XP | Intel Pentium E2140 @ 1.6GHz | NVIDIA GeForce 8400 | Playable: 35/45FPS | Lafa |
4.0-7842 | Mac OS X 10.11 | Intel Core i7-4770K @ 3.2GHz | NVIDIA GeForce 780M | Unplayable: 60FPS in some parts but slows to ~15 at times during race | Dr3AmNightmare |
Gameplay Videos
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- Sonic Team (Developer)
- Now Production (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2006 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Speed up Disc Transfer Rate (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (OS): macOS
- Untested for 10000+ revisions
- GameCube games