Resident Evil 4: Difference between revisions
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== Problems == | == Problems == | ||
=== {{s}}Thermal Scope{{/s}} === | === {{s}}Thermal Scope{{/s}} === | ||
The thermal scope you pick up in the operating room cannot be used as vision is all fuzzy and unclear. You can correct this by switching from EFB Texture to EFB RAM. Store EFB Copies to Texture Only was added with Paletted Texture Support to each GPU backend in the 4.0-5xxx era. | The thermal scope you pick up in the operating room cannot be used as vision is all fuzzy and unclear. You can correct this by switching from EFB Texture to EFB RAM. Store EFB Copies to Texture Only was added with Paletted Texture Support to each GPU backend in the 4.0-5xxx era. |
Revision as of 16:41, 22 April 2016
Resident Evil 4 | |
---|---|
Developer(s) | Capcom Production Studio 4 |
Publisher(s) | Capcom, Nintendo |
Series | Resident Evil |
Platform(s) | GameCube |
Release date(s) | NA January 11, 2005 JP January 27, 2005 EU March 18, 2005 |
Genre(s) | Survival horror, Third-person shooter |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Resident Evil 4, known in Japan as Biohazard 4 (バイオハザード4 Baiohazādo Fō), is a survival horror video game developed by Capcom Production Studio 4 and published by Capcom and Nintendo for the Nintendo GameCube. The story follows Leon S. Kennedy, who is sent on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult. Traveling to a rural village in Europe, he encounters a horde of violent villagers who pledge their lives to the cult.
Unlike previous games in the series, Resident Evil 4 has stronger focus on combat, with many more enemies to deal with. As such, it uses a new third person, over the shoulder combat system for easier aiming. Other changes to the game include context sensitive actions to interact with the environment, and quick-time event cutscenes.
RE4 was ported to the Wii with Resident Evil 4: Wii edition, with new Wii Remote based aiming controls and extra content from other platforms.
Problems
Template:SThermal ScopeTemplate:/s
The thermal scope you pick up in the operating room cannot be used as vision is all fuzzy and unclear. You can correct this by switching from EFB Texture to EFB RAM. Store EFB Copies to Texture Only was added with Paletted Texture Support to each GPU backend in the 4.0-5xxx era.
Template:SCrashes in CastleTemplate:/s
When in the castle there is this puzzle soon after the first mini-boss where you and Ashley have to stand on two button switches. The game consistently freezes when your character walks to the right button switch. This hang only affects the JIT recompiler engine, so two options are available: (1) switch to the JITIL recompiler for this one part, or (2) get Ashley to step on the plate instead. Fixed by 4.0-1706.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Resident Evil 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r7367 | Windows 7 | AMD Phenom II 720 BE @ 3.2GHz | ATI Radeon HD 4850 | Works good | ultramann |
3.0 | Windows 7 | AMD Phenom II 965 Quad-core @ 3.4GHz | AMD Radeon HD 6870 | Very minor GFX glitches, rare crashing, 80-100% speed, occasional sound glitches | ChaosZeroX |
3.0-721 | Windows 7 | Intel Core i5-750 @ 2.66GHz | NVIDIA GeForce GTS 250 | Smaller slowdowns in big areas. No crashes so far. | |
3.0-776 | Windows 7 | Intel Core i5-2500K @ 3.3GHz | ATI Radeon HD 5870 | Some artifacts on the sides of the screen with widescreen hack but looks good. Cannot see through infrared scope. | gsilver |
3.0-796 | Windows 7 | Intel Core i7-2600 @ 3.5GHz | NVIDIA GeForce 560 Ti | Audio loop problem fixed! RE4 is PERFECT now. (Actual revision is b2a01dc34813) | Linear |
3.0-811 | Mac OS X 10.7.5 | Intel Core i7 @ 2.2GHz | AMD Radeon HD 6750M | Works pretty well. Frame rate is close to 30FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE. | Nolendil |
3.5 | Windows 8 | AMD FX-4170 @ 4.2GHz | NVIDIA GeForce 210 | The emulator crashes when you start a new game. | raidenninjamgs4 |
4.0-1349 | Windows 7 | AMD Athlon II X2 255 @ 3.1GHz | AMD Radeon HD 5770 | Full framerate (30FPS game) despite slow hardware. Very rare crash when starting new game, no problems noticed after that. Note that the game was made to fake 16:9 on 4:3 TVs, so playing on a 16:9 monitor will result in annoying borders whatever you do. PAL version tested, enable 60Hz mode at the start. | pinumbernumber |
4.0-3369 | Windows 7 | Intel Core i5-2430M @ 2.4GHz | Intel HD Graphics 3000 | Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance. | Talos |
Gameplay Videos
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- Capcom Production Studio 4 (Developer)
- Capcom (Publisher)
- Nintendo (Publisher)
- Resident Evil (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2005 (Initial release year)
- Survival horror (Genre)
- Third-person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (OS): macOS
- Tested On (Release): 4.0
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games
- Two Disc games