Mario Party 4: Difference between revisions
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== Enhancements == | == Enhancements == | ||
=== 16:9 Aspect Ratio Fix === | === 16:9 Aspect Ratio Fix === | ||
The built-in Widescreen Hack causes various indirect texture issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code. | The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code. | ||
==== NTSC ==== | ==== NTSC ==== | ||
<pre> | <pre> | ||
C200F714 00000006 | |||
3DC03F40 91C20000 | |||
C2220000 C0030000 | |||
EC110032 D0030000 | |||
C003000C EC110032 | |||
D003000C 38800001 | |||
60000000 00000000 | |||
C2042B58 00000006 | |||
3DC03F40 91C20000 | |||
C2220000 C0030000 | |||
EC110032 D0030000 | |||
C003000C EC110032 | |||
D003000C 38800001 | |||
60000000 00000000 | |||
C200F950 00000006 | |||
3DC03F40 91C20000 | |||
C2220000 C0030000 | |||
EC110032 D0030000 | |||
C003000C EC110032 | |||
D003000C 38800001 | |||
60000000 00000000 | |||
C2010A30 00000006 | |||
3DC03F40 91C20000 | |||
C2220000 C0030000 | |||
EC110032 D0030000 | |||
C003000C EC110032 | |||
D003000C 38800001 | |||
60000000 00000000 | |||
C20BBE04 00000004 | C20BBE04 00000004 | ||
3DC03FAA 61CEAAAB | 3DC03FAA 61CEAAAB | ||
Line 40: | Line 68: | ||
EF7100B2 39C00000 | EF7100B2 39C00000 | ||
60000000 00000000 | 60000000 00000000 | ||
2014C4F4 FFFFFF7F | |||
0414C514 3FAAAAAB | |||
E2000001 80008000 | E2000001 80008000 | ||
2014C56C 43900000 | |||
0414C578 3FAAAAAB | |||
E2000001 80008000 | E2000001 80008000 | ||
2014C634 43900000 | |||
0414C640 3FAAAAAB | |||
E2000001 80008000 | E2000001 80008000 | ||
2014C878 FFFFFF7F | |||
0414C898 3FAAAAAB | |||
E2000001 80008000 | E2000001 80008000 | ||
04014874 38600001 | |||
</pre> | </pre> | ||
=== 60Hz AR Codes === | === 60Hz AR Codes === |
Revision as of 00:54, 15 June 2016
Mario Party 4 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | GameCube |
Release date(s) | NA October 21, 2002 JP November 8, 2002 EU/AUS November 29, 2002 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Party 4 (マリオパーティ) is the fourth installment in the Mario Party series and the first to be released for the Nintendo GameCube. The game features eight playable characters from the Mario series, who can be directed on six themed game boards in the game. The objective of the game is to earn as many stars as possible, which are obtained by purchase from predefined space on the game board, or by bonuses. Each character's movement is determined by a roll of a die, with a roll from each player forming a single turn. Each turn in Mario Party 4 is followed by a mini-game, which is competed to earn money for the character, used to buy items and stars.
Problems
Trace Race Crayon Doesn't Draw
If you play Trace Race with Texture Cache set to Fast or Medium, the crayon won't draw right away, lagging behind your movements. While this doesn't break the game's scoring, it can be quite disorienting. To fix this, set the Texture Cache slider to "safe".
Distorted Text Boxes
The texture for the text backdrop will become heavily distorted if anisotropic filtering or "Force Texture Filtering" are enabled. This affects both Direct3D and OpenGL.
Enhancements
16:9 Aspect Ratio Fix
The built-in Widescreen Hack causes various indirect texture and clipping issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
NTSC
C200F714 00000006 3DC03F40 91C20000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 C2042B58 00000006 3DC03F40 91C20000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 C200F950 00000006 3DC03F40 91C20000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 C2010A30 00000006 3DC03F40 91C20000 C2220000 C0030000 EC110032 D0030000 C003000C EC110032 D003000C 38800001 60000000 00000000 C20BBE04 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EFB100B2 39C00000 60000000 00000000 C20BBC08 00000004 3DC03FAA 61CEAAAB 91C20004 C2220004 EF7100B2 39C00000 60000000 00000000 2014C4F4 FFFFFF7F 0414C514 3FAAAAAB E2000001 80008000 2014C56C 43900000 0414C578 3FAAAAAB E2000001 80008000 2014C634 43900000 0414C640 3FAAAAAB E2000001 80008000 2014C878 FFFFFF7F 0414C898 3FAAAAAB E2000001 80008000 04014874 38600001
60Hz AR Codes
PAL[1]
Enable 60Hz Mode [Ralf] G1E6-CGXD-0Z6XC JDH2-CV9M-98TQM
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Mario Party 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r2953 | Windows XP | Intel Core 2 Duo @ 2.13GHz | NVIDIA GeForce 7600 GT | Runs great, the mini games work, the speed is playable and there are no graphical problems to see really. Working 100%, just not full speed. Mario Party 4 on Dolphin Wii/GC Emulator (HQ) | iNexXxuS |
r7035 | Windows 7 | AMD Phenom II X4 @ 3GHz | AMD R9 270x | Game has Constantly 55-60FPS | Aceron12 |
3.0-364 | Windows 7 | Intel Core i5 @ 2.9GHz | Intel HD Graphics 3000 | Runs at 54-60FPS at 2X Native Resolution, 4X Anisotropic Filtering, & Direct 3D 11 Video Backend | Ace013 |
3.0-735 | Windows 7 | Intel Core i7-2700K @ 3.5GHz | NVIDIA GeForce GTX 580 | Playable with full speed and audio issues with HLE. LLE stutters the game down to 75% FPS. | Drezus |
3.5-78 | Windows 7 | Intel Core i5-2500K | AMD Radeon HD 6870 | Mario Party 4 is very playable with the latest AX HLE revision. Game plays at full speed with no audio issues whatsoever on this revision using HLE. | Gumphrey |
4.0-648 | Windows 7 | Intel Core i7-3770K | AMD Radeon HD 7850 | Used branch dc-netplay. Runs perfectly. 60FPS at all times. Disable anisotropic filtering to correct text box error. | Serris |
4.0-2946 | Windows 8.1 | Intel Core i5-4460 @ 3.2GHz | AMD Radeon R7 240 | The game works perfectly with the default settings. The FPS doesn't go any lower than 58. I've cleared the story mode on all difficulties with all characters and noticed no bug, lag, glitch or other issues. Same thing for every minigame played. | Boring Kid Near the River |
4.0-8863 | Arch Linux | Intel Core i7-4712MQ @ 3.2GHz | NVIDIA GeForce GTX 860M | Smooth Game @ 60FPS. 3x IR | HowardTheDolphin |
Gameplay Videos
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- Hudson Soft (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- 2002 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Untested for 10000+ revisions
- GameCube games