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Mario Party 9
|Mario Party 9|
|Release date(s)||EU March 2, 2012|
AUS March 8, 2012
NA March 11, 2012
JP April 26, 2012
TW June 29, 2012
KO April 11, 2013
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote|
Dolphin Forum thread
Grab your friends and family and captain the crew to victory! The party is back and bigger than ever in Mario Party 9 (マリオパーティ9 Mario Pāti Nain), featuring all-new ways to play! For the first time in the franchise, boss battles crash the party and challenge players to compete to defeat a common enemy. In addition, players now travel across stages together in a vehicle towards a common goal - overcoming obstacles, battling bosses, and collecting Mini Stars stolen by Bowser and his minions. Featuring 80 new minigames, adventurous new stages, and all-new ways to play that blend cooperative and competitive action for up to four players, Mario Party 9 is the perfect way to get the party started.
Shadow issue in "Hole Hogs" minigame
A wrong shadow is being displayed in the minigame "Hole Hogs" if Texture Cache Accuracy is set to fast. It can be fixed by setting it to medium.
The minigame "Flinger Painting" displays no paint. The results are always 0.00% for all players and always results in a draw. This can be fixed by disabling EFB Copies to Texture Only. Now set by default.
HD Texture Packs
Mario Party 9 HD by hexioum. Currently, this is only for the U.S. version (SSQE01). The included languages are English and Spanish. The latest version is near the latest post, rather than the original post.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Texture Cache Accuracy||Position 2 (Medium)||Fix "Hole Hogs" minigame|
The graph below charts the compatibility with Mario Party 9 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|r5774||Windows 7||Intel Pentium E2200 @ 2.2 GHz x2||Intel G33/G31||Runs at a Really Good!!, playable no crash (Perfect)||Deadpoolall|
|3.0-433||Windows 7||Intel Pentium E2200 @ 2.2 GHz||NVIDIA GeForce 7100||Crash after you select character.||DigitalJosee|
|3.0-433||Windows 7||Intel Core i5-480M @ 2.67 GHz||Intel HD Graphics||Runs at a speed fully playable no crash after play 15 minute.||DigitalJosee|
|3.0-458||Windows 7||Intel Core i5-2500K @ 4.3 GHz||NVIDIA GeForce GTX 570||Runs perfectly at full speed. Problem occurs if you quit the game and restart it as Dolphin freezes. This is fixed by simply closing then reopening Dolphin||sWhatTheWTFs1|
|3.0-637||Windows 7||Intel Core i5-750 @ 2.67 GHz||ATI Radeon HD 5850||Runs without issue, very rare drops below 100%. Music becomes distorted at times, returns to normal when entering minigame. No freezing or crashes.||crumbworks|
|3.0-763||Windows 7||Intel Core i5-2450M||AMD Radeon HD 7610M||Perfect||Chinmorph|
|3.5-422||Windows 7||Intel Core i7-2630QM @ 2.9 GHz||NVIDIA GeForce GTX 560M||Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled.||vgf89|
|4.0-5932||Windows 7||Intel Core 2 Duo E4500 @ 2.2 GHz||ATI Radeon HD 4650||Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. (Perfect, almost.)||Main Page|
|5.0||Windows 10||Intel Pentium G2020||AMD R9 390||Runs around 50 FPS on OpenGL with a little bit of sound corruption. DX12 runs 60FPS at 720p with good sound, but has graphics corruption here and there.||TheEmulator|
- Nd Cube (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- Japan (Release region)
- Taiwan (Release region)
- Korea (Release region)
- 2012 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested On (Release): 3.0
- Tested On (GPU): NVIDIA
- Tested On (GPU): ATI
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Untested for 10000+ revisions
- Wii games
- Games with texture packs