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Mario Party 9
|Mario Party 9|
|Release date(s)|| EU March 2, 2012|
AUS March 8, 2012
NA March 11, 2012
JP April 26, 2012
KO April 11, 2013
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote|
|GameIDs||SSQK01, SSQJ01, SSQP01, SSQE01, SSQW01|
Mario Party 9 (マリオパーティ9 Mario Pāti Nain) is a party video game for the Wii, and the 11th entry in the Mario Party series. It is the first Mario Party game in the series to be developed by Nd Cube Co., Ltd. instead of Hudson Soft.
Like previous Mario Party titles, four players take part in each game, composed of a virtual board, and move around a variety of themed lands to collect stars, while avoiding certain spaces. However, Mario Party 9 has all the players moving around the board together in a vehicle. The game also has a boss battle at the end of each level.
The minigame "Flinger Painting" displays no paint. The results are always 0.00% for all players and always results in a draw. This can be fixed by disabling EFB Copies to Texture Only. Now set by default.
21:9 Aspect Ratio Fix
The built-in Widescreen Hack causes indirect texture and clipping issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Needed for Flinger Painting, but defaulted by GameINI|
The graph below charts the compatibility with Mario Party 9 since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Pentium E2200 @ 2.2GHz x2||Intel G33/G31||Runs at a Really Good!!, playable no crash (Perfect)||Deadpoolall|
|Windows 7||Intel Pentium E2200 @ 2.2GHz||NVIDIA GeForce 7100||Crash after you select character.||DigitalJosee|
|Windows 7||Intel Core i5-480M @ 2.67GHz||Intel HD Graphics||Runs at a speed fully playable no crash after play 15 minute.||DigitalJosee|
|Windows 7||Intel Core i5-2500K @ 4.3GHz||NVIDIA GeForce GTX 570||Runs perfectly at full speed. Problem occurs if you quit the game and restart it as Dolphin freezes. This is fixed by simply closing then reopening Dolphin||sWhatTheWTFs1|
|Windows 7||Intel Core i5-750 @ 2.67GHz||ATI Radeon HD 5850||Runs without issue, very rare drops below 100%. Music becomes distorted at times, returns to normal when entering minigame. No freezing or crashes.||crumbworks|
|Windows 7||Intel Core i5-2450M||AMD Radeon HD 7610M||Perfect||Chinmorph|
|Windows 7||Intel Core i7-2630QM @ 2.9GHz||NVIDIA GeForce GTX 560M||Perfect! Just be sure to enable EFB Copies to RAM w/ Enable Cache, and make sure Cache Display Lists is disabled.||vgf89|
|Windows 7||Intel Core 2 Duo E4500 @ 2.2GHz||ATI Radeon HD 4650||Runs at 60-30FPS, Finished Solo Mode without freezing/crashing, music becomes distorted every time. (Perfect, almost.)||Main Page|
|Windows 10||Intel Pentium G2020||AMD R9 390||Runs around 50 FPS on OpenGL with a little bit of sound corruption. DX12 runs 60FPS at 720p with good sound, but has graphics corruption here and there.||TheEmulator|