GameIDs: Difference between revisions
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Revision as of 09:00, 12 June 2017
Nintendo console titles are identified by a 6 character identifier known as a GameID. There are 4 significant subsets in each GameID:
Subset # | Offset | Meaning |
---|---|---|
1 | X_____
|
#System Code (1 character) – Identifies the system the title is for. |
2 | _XX___
|
Title Code (2 characters) – Identifies the title. |
3 | ___X__
|
#Region Code (1 character) – Identifies the region the title is released in. |
4 | ____XX
|
#Publisher Code (2 characters) – Identifies the publisher. |
System Code
Code | System |
---|---|
C | Commodore 64 |
D | GameCube rerelease of Ocarina of Time Master Quest, as well as some GameCube Multi-Game Demo Disks. |
E | Arcade or Neo Geo |
F | NES |
G | GameCube |
H | Wii Channels |
J | Super Nintendo |
L | Sega Master System |
M | Sega Genesis |
N | Nintendo 64 |
P | TurboGrafx-16 and promotional GameCube |
Q | TurboGrafx-16 CD |
R | Older Wii |
S | Newer Wii |
W | WiiWare |
X | MSX or WiiWare - Demos |
Region Code
Code | Region | Examples |
---|---|---|
A | System Wii Channels (i.e. Mii Channel) | |
B | WiiWare / Virtual Console titles | |
D | Germany | |
E | USA | |
F | France | |
H | Netherlands / Europe alternate languages | |
I | Italian | |
J | Japan | |
K | Korea | |
L | Japanese import to Europe, Australia and other PAL regions | |
M | American import to Europe, Australia and other PAL regions | |
N | Japanese import to USA and other NTSC region | |
P | Europe and other PAL regions such as Australia | |
R | Russian | |
S | Spanish | |
U | Austraila / Europe alternate languages | |
V | Scandinavian | |
W | Taiwanese | |
X | WiiWare / Virtual Console titles | |
Y | Europe alternate languages / US special releases | |
Z | Europe alternate languages / US special releases |
Publisher Code
There may be regional variations (e.g. Electronic Arts is 69 in EU/NA, but sometimes 13 in JP).