Batman Begins: Difference between revisions
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{{Infobox VG | {{Infobox VG | ||
|image = [[File:Batman Begins.jpg|300px]] | |||
|developer = Eurocom | |developer = Eurocom | ||
|publisher = | |publisher = Electronic Arts | ||
|series = Batman | |series = Batman | ||
|genre = Action- | |released = {{vgrelease|NA=June 14, 2005|EU=June 17, 2005}} | ||
|modes = Single- | |genre = Stealth, Action-adventure | ||
| | |modes = Single-player | ||
| | |input = GameCube Controller | ||
| | |forumlink = https://forums.dolphin-emu.org/Thread-gc-batman-begins | ||
|wikipedia = Batman_Begins_(video_game) | |||
}} | }} | ||
'''''Batman Begins''''' | Step into the shadows of Gotham City's dangerous criminal underworld as Batman. Based on the movie of the same name, '''''Batman Begins''''' lets you explore both the origins of the "dark knight" and his transformation into a superhero. As Batman, you must use your strength and an array of high-tech gadgets to fight the evil forces that threaten the city, including Scarecrow, Ra's Al Ghul, and Carmine Falcone. | ||
== Emulation Information == | |||
{{Problems/GC Widescreen Auto}} | |||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
=== Random speedups and audio desync === | |||
At certain points, the game may randomly speed up and cause the audio to go out of sync. If this happens, a possible workaround is to set Dolphin's emulated CPU clock speed to 400%, as noted in {{issue|9887}}. Information on modifying the game-specific ini file for CPU Overclocking can be found [[GameINI#CPU_Overclock|here]]. | |||
}}}} | |||
== Enhancements == | |||
=== 60 FPS === | |||
The following AR code will make the game run at 60FPS instead of 30. | |||
==== NTSC-U ==== | |||
<pre> | |||
$60FPS | |||
043fB5AC 0000003C | |||
</pre> | |||
== Configuration == | == Configuration == | ||
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== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion|7411|****|}} | |||
{{VersionCompatibilityVersion|3.0-370|*****|Prefect}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
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{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7411|OS=Windows XP|CPU=Intel Atom N270 @ 1.6 GHz|GPU=Intel GMA 945|result=Playable 7-11FPS. Slow in Explosions. Sound Off for best performance.|tester=LORPAL}} | |||
{{testing/entry|revision=3.0-370|OS=Arch Linux 3.1.3|CPU=Intel Core 2 Quad Q8400 @ 2.66 GHz|GPU=NVIDIA GeForce 9500 GT|result=Playable with the defaults settings (50-60FPS)|tester=zuargo}} | |||
{{testing/entry|revision=4.0-2069|OS=Windows 7|CPU=Intel Core 2 Quad Q9550 @ 2.83 GHz|GPU=NVIDIA GeForce GTX 280|result=Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate|tester=MasterV}} | |||
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX-8320 @ 4.2 GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Runs really well.|tester=Joshe343}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{VideoGallery | |||
|vid1=RDlm38cvmTc|cap1=Dolphin Emulator 4.0 - Batman Begins (1080p HD) - Nintendo GameCube | |||
|srv2=dailymotion|vid2=x1kpwlx_batman-begins-hd-on-dolphin-emulator_videogames|cap2=Batman Begins HD (Dolphin Emulator) | |||
|vid3=TnRdNMT52Vo|cap3=(GameCube) Batman Begins | |||
|vid4=EwRDyGo1e2U|cap4=Batman Begins on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |||
|vid5=nSUzMAeNw-o|cap5=Batman Begins [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
|vid6=Rj6ik-rCo8s|cap6=Batman Begins - Gamecube Gameplay 4K 2160p (DOLPHIN) | |||
}} | |||
{{Navigation/Batman}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] | ||
Latest revision as of 23:08, 18 March 2024
Batman Begins | |
---|---|
Developer(s) | Eurocom |
Publisher(s) | Electronic Arts |
Series | Batman |
Platform(s) | GameCube |
Release date(s) | NA June 14, 2005 EU June 17, 2005 |
Genre(s) | Stealth, Action-adventure |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Step into the shadows of Gotham City's dangerous criminal underworld as Batman. Based on the movie of the same name, Batman Begins lets you explore both the origins of the "dark knight" and his transformation into a superhero. As Batman, you must use your strength and an array of high-tech gadgets to fight the evil forces that threaten the city, including Scarecrow, Ra's Al Ghul, and Carmine Falcone.
Emulation Information
16:9
Batman Begins has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.
Problems
Random speedups and audio desync
At certain points, the game may randomly speed up and cause the audio to go out of sync. If this happens, a possible workaround is to set Dolphin's emulated CPU clock speed to 400%, as noted in issue 9887. Information on modifying the game-specific ini file for CPU Overclocking can be found here.
Enhancements
60 FPS
The following AR code will make the game run at 60FPS instead of 30.
NTSC-U
$60FPS 043fB5AC 0000003C
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Batman Begins since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7411 | Windows XP | Intel Atom N270 @ 1.6 GHz | Intel GMA 945 | Playable 7-11FPS. Slow in Explosions. Sound Off for best performance. | LORPAL |
3.0-370 | Arch Linux 3.1.3 | Intel Core 2 Quad Q8400 @ 2.66 GHz | NVIDIA GeForce 9500 GT | Playable with the defaults settings (50-60FPS) | zuargo |
4.0-2069 | Windows 7 | Intel Core 2 Quad Q9550 @ 2.83 GHz | NVIDIA GeForce GTX 280 | Runs perfectly, full speed throughout. Use default settings and any internal resolution apart from Auto(Window Size), as that one offsets framebuffer effects like the glow of lamps and car headlights. For the best results though, EFB should be set to RAM. This also properly emulates bloom lighting throughout the game and fixes the blur effect on batmobile sections, but obviously affects framerate | MasterV |
5.0 | Windows 10 | AMD FX-8320 @ 4.2 GHz | NVIDIA GeForce GTX 750 Ti | Runs really well. | Joshe343 |
Gameplay Videos
- Dolphin Emulator 4.0 - Batman Begins (1080p HD) - Nintendo GameCube
- Batman Begins HD (Dolphin Emulator)
- (GameCube) Batman Begins
|
- Eurocom (Developer)
- Electronic Arts (Publisher)
- Batman (Series)
- North America (Release region)
- Europe (Release region)
- 2005 (Initial release year)
- Stealth (Genre)
- Action-adventure (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Native 16:9 widescreen support (GCN)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): Intel
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): NVIDIA
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- GameCube games