Progress Continues
We've already had 21717 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Fire Emblem: Path of Radiance: Difference between revisions
(→Widescreen: updated Ralph's 16:9 PAL code to the latest version) |
|||
(81 intermediate revisions by 27 users not shown) | |||
Line 3: | Line 3: | ||
|developer = Intelligent Systems | |developer = Intelligent Systems | ||
|publisher = Nintendo | |publisher = Nintendo | ||
|series = Fire Emblem | |||
|released = {{vgrelease|JP=April 20, 2005|NA=October 17, 2005|EU=November 4, 2005|AUS=December 1, 2005}} | |released = {{vgrelease|JP=April 20, 2005|NA=October 17, 2005|EU=November 4, 2005|AUS=December 1, 2005}} | ||
|genre = Tactical role-playing | |genre = Tactical role-playing | ||
|modes = Single-player | |modes = Single-player | ||
|input = GameCube Controller, Game Boy Advance | |input = GameCube Controller, Game Boy Advance | ||
|forumlink = | |forumlink = https://forums.dolphin-emu.org/Thread-gc-fire-emblem-path-of-radiance--26131 | ||
}} | }} | ||
'''''Fire Emblem: Path of Radiance''''' | '''''Fire Emblem: Path of Radiance''''' (aka '''''Fire Emblem: Sōen no Kiseki''''' in Japan) brings back to consoles the strategic combat series ''Fire Emblem'' from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. ''Fire Emblem: Path of Radiance'' also includes a detailed story that connects the battles and characters together. | ||
== Problems == | == Problems == | ||
{{Problems|{{#vardefineecho:problems| | |||
}}}} | |||
== Enhancements == | |||
=== Texture Filtering === | === Texture Filtering === | ||
Setting Texture Filtering to Force Linear can cause odd lines in the faces of characters; it should not be used for this game. Setting it to Anisotropic will cause the same issue in D3D. | |||
=== Anti-Aliasing === | |||
Somewhat similar to Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters. | |||
=== Widescreen=== | |||
==== EU ==== | |||
<pre>$16:9 Aspect Ratio v3.1de for Dolphin [Ralf] | |||
04003C00 C062B698 | |||
04003C04 C082B69C | |||
04003C08 48207A8C | |||
04003C0C A87F000C | |||
04003C10 28030260 | |||
04003C14 4082000C | |||
04003C18 3800FFA8 | |||
04003C1C 3860032C | |||
04003C20 48106F64 | |||
04003C24 38E70040 | |||
04003C28 39800010 | |||
04003C2C B19D0114 | |||
04003C30 481402DC | |||
04007C88 4BFFBF79 | |||
0400813C 4BFFBAC5 | |||
040084B8 4BFFB749 | |||
04008864 4BFFB39D | |||
04008BD4 4BFFB02D | |||
0404DF50 3BE0FFFF | |||
04056CB8 C022B698 | |||
04056D24 C022B698 | |||
04056D28 C04285B8 | |||
04056D2C FC601090 | |||
04056D30 FC801090 | |||
0406832C C002B590 | |||
04072FEC 386001D0 | |||
0407D78C C022B698 | |||
0407D794 C06288D8 | |||
0407D798 FC801890 | |||
0407D7F8 C022B698 | |||
040867CC C022B698 | |||
04086838 C022B698 | |||
04090A44 3B801000 | |||
0409BD2C C042B698 | |||
0409BE20 C042B698 | |||
040A6174 38800040 | |||
040A6180 38C001E8 | |||
040A8578 C022B698 | |||
040A8580 C0429068 | |||
040AF008 C022B698 | |||
040AF068 C022B698 | |||
040B8FEC 3B23004C | |||
040B92CC 3B43FFB4 | |||
040C6730 4BF3D4D1 | |||
040C6AA4 4BF3D15D | |||
040C6E04 4BF3CDFD | |||
040C74F0 4BF3C711 | |||
040E3008 C022B698 | |||
040E3018 C0429418 | |||
040E3020 C082B69C | |||
0410AB80 4BEF908C | |||
0411AD54 38E0FFA8 | |||
0411AD74 B0FF000A | |||
0411AD7C B09F000E | |||
0411AD8C B09F0016 | |||
041262FC C022B698 | |||
04126304 C0429844 | |||
04126308 C082B69C | |||
04131644 38A000A0 | |||
04131698 38600108 | |||
041316A4 38A000E8 | |||
041316F8 38600108 | |||
04131704 38A000E0 | |||
041336DC 386001C8 | |||
04143F08 4BEBFD1C | |||
04166A3C 3860FFA8 | |||
04166A40 38A0032C | |||
0416F5C4 C022B698 | |||
0416F5CC C0429F74 | |||
04190814 C022B698 | |||
0419081C C062A2E0 | |||
04190820 FC801890 | |||
04190880 C022B698 | |||
04192DFC 3884FFD0 | |||
041B6A80 C022B698 | |||
041EF008 38E0FFA8 | |||
041EF028 B0FF000A | |||
041EF030 B09F000E | |||
041EF040 B09F0016 | |||
0423F904 C882B700 | |||
04377448 444B0000 | |||
04377740 444B0000 | |||
04377AE4 440A0000 | |||
04377AE8 43F10000 | |||
04377ED4 444B0000 | |||
04378014 444B0000 | |||
04378ED0 444B0000 | |||
04379138 44378000 | |||
04379158 43F40000 | |||
04379178 444B0000 | |||
043794D4 44350000 | |||
0437A4F8 C2B00000 | |||
0437A4FC 44350000 | |||
</pre> | |||
=== HD Texture Packs === | |||
[https://forums.dolphin-emu.org/Thread-fire-emblem-path-of-radiance-hd-texture-pack Fire Emblem Path of Radiance HD Texture Pack by Thorn] | |||
== Configuration == | == Configuration == | ||
<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = OpenGL | |||
|gfxbackendnotes = Allow anisotropic filtering /wo lines on character faces | |||
|forcetexturefiltering = Default | |||
|forcetexturefilteringnotes = Avoid odd lines on character faces | |||
}} | }} | ||
== Version Compatibility == | == Version Compatibility == | ||
{{VersionCompatibility}} | {{VersionCompatibility}} | ||
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****}}--> | <!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}--> | ||
{{VersionCompatibilityVersion| | {{VersionCompatibilityVersion|0|***|Various hangs occur with these releases}} | ||
{{VersionCompatibilityVersion|5474|****}} | {{VersionCompatibilityVersion|5474|****|Beeping issues}} | ||
{{VersionCompatibilityVersion|3.5-78|****|Beeping issues addressed}} | {{VersionCompatibilityVersion|3.5-78|****|Beeping issues addressed}} | ||
{{VersionCompatibilityVersion|3.5-661|****|Fog issues addressed}} | {{VersionCompatibilityVersion|3.5-661|****|Fog issues addressed}} | ||
{{VersionCompatibilityVersion|4.0.2|*****|Perfect}} | |||
{{VersionCompatibilityClose}} | {{VersionCompatibilityClose}} | ||
Line 34: | Line 149: | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=6519|OS=Windows XP | {{testing/entry|revision=6519|OS=Windows XP|CPU=AMD Athlon 64 X2 4000+|GPU=NVIDIA GeForce 8500 GT|result=Full playable but the cinematics go slowly|tester=}} | ||
{{testing/entry|revision=3.0|OS= | {{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=Intel Core i5-2300 @ 2.8 GHz|GPU=NVIDIA GeForce 430|result=Perfect, EFB scaled copies must be off|tester=asdf31416}} | ||
{{testing/entry|revision=7714|OS=Mac OS X 10.7.1 | {{testing/entry|revision=7714|OS=Mac OS X 10.7.1|CPU=Intel Core i7 @ 2.2 GHz|GPU=AMD Radeon HD 6750M|result=Perfect except for final cinematic which needs VSync|tester=}} | ||
{{testing/entry|revision=7714|OS= | {{testing/entry|revision=7714|OS=Ubuntu 11.10|CPU=Intel Pentium E2200 @ 2.2 GHz|GPU=Intel G33|result=Crashed after the introductory scene when cell shading was attempted.|tester=}} | ||
{{testing/entry|revision=3.5|OS=Windows 7 | {{testing/entry|revision=3.0-377|OS=Windows 7|CPU=Intel Core i5-3230M @ 3.2 GHz|GPU=NVIDIA GeForce GT 740M|result=Framerate perfect, have not completely tested it out. I'll report back.|tester=Njord}} | ||
{{testing/entry|revision=3.5|OS=Windows 7 | {{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i7-950 @ 4.1 GHz|GPU=NVIDIA GeForce GTX 570 @ .9 GHz|result=Almost perfect, the only problem remaining is the sound, many many glitches.|tester=Titouf}} | ||
{{testing/entry|revision=3.5-367|OS=Windows XP | {{testing/entry|revision=3.5|OS=Windows 7|CPU=AMD Phenom X4 965 @ 3.4 GHz|GPU=ATI Radeon HD 4850|result=Almost perfect, some sound problems.|tester=Gonner}} | ||
{{testing/entry|revision=3.5-375|OS=Windows 8 | {{testing/entry|revision=3.5-367|OS=Windows XP|CPU=Intel Pentium E5300 @ 2.6 GHz|GPU=AMD Radeon HD 6750|result=Perfect|tester=}} | ||
{{testing/entry|revision=3.5-1063|OS=Windows 7 | {{testing/entry|revision=3.5-375|OS=Windows 8|CPU=Intel Core i5 @ 2.4 GHz|GPU=NVIDIA GeForce 310M|result=Perfect, sound problems are gone, even with HLE.|tester=Nar}} | ||
{{testing/entry|revision=4.0 | {{testing/entry|revision=3.5-1063|OS=Windows 7|CPU=AMD Phenom X4 965 @ 3.4 GHz|GPU=ATI Radeon HD 4850|result=Played till the end. Perfect.|tester=Abalaburn}} | ||
{{testing/entry|revision= | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=AMD Radeon HD 6850|result=Until now the game is running perfectly, very stable. Internal resolution at 4x.|tester=guilhermerx7}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1 | {{testing/entry|revision=4.0.2|OS=Windows 7|CPU=AMD A8-3850 @ 2.9 GHz|GPU=AMD Radeon HD 6550D|result=Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect.|tester=}} | ||
{{testing/entry|revision=4.0 | {{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 2.6 GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect, other than the "Force texture filtering" bug.|tester=10n45}} | ||
{{testing/entry|revision=4.0-1871|OS=Windows 8.1 | {{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Xeon X5650 @ 2.67 GHz|GPU=AMD Radeon HD 5770|result=Great, other than a little audio glitching, which doesn't happen too often."|tester=}} | ||
{{testing/entry|revision=4.0-100|OS=Windows 8.1|CPU=Intel Core i7-4700MQ @ 2.4 GHz|GPU=NVIDIA GeForce 750M|result=Occasional crashes but overall pretty great 4/5.|tester=TheFoxyBox}} | |||
{{testing/entry|revision=4.0-1871|OS=Windows 8.1|CPU=Intel Core i7-3770K @ 4.6 GHz|GPU=AMD Radeon HD 7970|result=Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue.|tester=}} | |||
{{testing/entry|revision=4.0-5935|OS=Windows 7|CPU=AMD FX-8350 @ 4 GHz|GPU=NVIDIA GeForce GTX 750|result=A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable.|tester=Combatheros}} | |||
{{testing/entry|revision=4.0-9173|OS=Windows 10|CPU=Intel Core i5-4210M @ 2.6 GHz|GPU=NVIDIA GeForce 820M|result=It ran almost perfect on my laptop. It might suffer small and unnoticeable slowdowns in battle, but fullspeed in everything else. The 16:9 Widescreen code works wonderfully, the only defect is that it makes some menus show a little line in the middle. It's better to avoid non-integer resolutions (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution 3x, Widescreen AR code and FXAA shader.|tester=Intruso}} | |||
{{testing/entry|revision=5.0-1694|OS=Windows 10|CPU=Intel Core i5-4430 @ 3 GHz|GPU=NVIDIA GeForce GTX 950|result=No problem whatsoever|tester=kiwi}} | |||
{{testing/entry|revision=5.0-3414|OS=Debian Sid|CPU=Intel Core i5-3570K @ 4.3 GHz|GPU=NVIDIA GeForce GTX 970|result=Almost perfect running the Vulkan backend with IR at 3x Native(1920x1584), AA at 2x MSAA, and AF at 2x. The only occasional issue was the same odd lines on the character portraits.|tester=ConvexEd}} | |||
{{testing/entry|revision=5.0-19368|OS=SteamOS 3.4.8|CPU=Steam Deck APU @ 3.5GHz|GPU=Steam Deck APU|result=Runs mostly well on the Steam Deck, but has a tendency to hang up when entering the Steam menu or sleep mode. Disabling dual core appears to fix the issue.|tester=Stewmat}} | |||
{{testing/end}} | {{testing/end}} | ||
== Gameplay Videos == | == Gameplay Videos == | ||
{{ | {{VideoGallery | ||
|vid1=TL60dft4sV8|cap1=Dolphin Emulator 4.0.1 - Fire Emblem: Path of Radiance (1080p HD) - Nintendo GameCube | |||
|vid2=aOtsOJr889A|cap2=Fire Emblem: Path of Radiance [PAL] [Gamecube] [Español] Dolphin 5.0 [1080p HD] | |||
|vid3=SFOsDr8_E58|cap3=Fire Emblem: Path of Radiance on NVIDIA SHIELD Android TV - Dolphin Emulator (Nintendo GameCube) | |||
|vid4=PEhbiFBrJnM|cap4=Dolphin Emulator 5.0 - Fire Emblem: Path of Radiance (1080p) - Nintendo GameCube | |||
}} | |||
{{Navigation/Fire Emblem}} | |||
[[Category:GameCube games]] | [[Category:GameCube games]] |
Latest revision as of 14:51, 26 May 2024
Fire Emblem: Path of Radiance | |
---|---|
Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Fire Emblem |
Platform(s) | GameCube |
Release date(s) | JP April 20, 2005 NA October 17, 2005 EU November 4, 2005 AUS December 1, 2005 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Fire Emblem: Path of Radiance (aka Fire Emblem: Sōen no Kiseki in Japan) brings back to consoles the strategic combat series Fire Emblem from the Game Boy Advance. In this installment, you can control units such as knights, mages, and winged creatures, and use their unique fighting styles to win battles and gain experience. Fire Emblem: Path of Radiance also includes a detailed story that connects the battles and characters together.
Problems
There are no reported problems with this title.
Enhancements
Texture Filtering
Setting Texture Filtering to Force Linear can cause odd lines in the faces of characters; it should not be used for this game. Setting it to Anisotropic will cause the same issue in D3D.
Anti-Aliasing
Somewhat similar to Texture Filtering, anti-aliasing (8x MSAA and 8x SSAA, but not FXAA) can cause faint, grey lines to appear on the faces of characters.
Widescreen
EU
$16:9 Aspect Ratio v3.1de for Dolphin [Ralf] 04003C00 C062B698 04003C04 C082B69C 04003C08 48207A8C 04003C0C A87F000C 04003C10 28030260 04003C14 4082000C 04003C18 3800FFA8 04003C1C 3860032C 04003C20 48106F64 04003C24 38E70040 04003C28 39800010 04003C2C B19D0114 04003C30 481402DC 04007C88 4BFFBF79 0400813C 4BFFBAC5 040084B8 4BFFB749 04008864 4BFFB39D 04008BD4 4BFFB02D 0404DF50 3BE0FFFF 04056CB8 C022B698 04056D24 C022B698 04056D28 C04285B8 04056D2C FC601090 04056D30 FC801090 0406832C C002B590 04072FEC 386001D0 0407D78C C022B698 0407D794 C06288D8 0407D798 FC801890 0407D7F8 C022B698 040867CC C022B698 04086838 C022B698 04090A44 3B801000 0409BD2C C042B698 0409BE20 C042B698 040A6174 38800040 040A6180 38C001E8 040A8578 C022B698 040A8580 C0429068 040AF008 C022B698 040AF068 C022B698 040B8FEC 3B23004C 040B92CC 3B43FFB4 040C6730 4BF3D4D1 040C6AA4 4BF3D15D 040C6E04 4BF3CDFD 040C74F0 4BF3C711 040E3008 C022B698 040E3018 C0429418 040E3020 C082B69C 0410AB80 4BEF908C 0411AD54 38E0FFA8 0411AD74 B0FF000A 0411AD7C B09F000E 0411AD8C B09F0016 041262FC C022B698 04126304 C0429844 04126308 C082B69C 04131644 38A000A0 04131698 38600108 041316A4 38A000E8 041316F8 38600108 04131704 38A000E0 041336DC 386001C8 04143F08 4BEBFD1C 04166A3C 3860FFA8 04166A40 38A0032C 0416F5C4 C022B698 0416F5CC C0429F74 04190814 C022B698 0419081C C062A2E0 04190820 FC801890 04190880 C022B698 04192DFC 3884FFD0 041B6A80 C022B698 041EF008 38E0FFA8 041EF028 B0FF000A 041EF030 B09F000E 041EF040 B09F0016 0423F904 C882B700 04377448 444B0000 04377740 444B0000 04377AE4 440A0000 04377AE8 43F10000 04377ED4 444B0000 04378014 444B0000 04378ED0 444B0000 04379138 44378000 04379158 43F40000 04379178 444B0000 043794D4 44350000 0437A4F8 C2B00000 0437A4FC 44350000
HD Texture Packs
Fire Emblem Path of Radiance HD Texture Pack by Thorn
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Allow anisotropic filtering /wo lines on character faces |
Texture Filtering | Default | Avoid odd lines on character faces |
Version Compatibility
The graph below charts the compatibility with Fire Emblem: Path of Radiance since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6519 | Windows XP | AMD Athlon 64 X2 4000+ | NVIDIA GeForce 8500 GT | Full playable but the cinematics go slowly | |
3.0 | Ubuntu 11.04 | Intel Core i5-2300 @ 2.8 GHz | NVIDIA GeForce 430 | Perfect, EFB scaled copies must be off | asdf31416 |
r7714 | Mac OS X 10.7.1 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6750M | Perfect except for final cinematic which needs VSync | |
r7714 | Ubuntu 11.10 | Intel Pentium E2200 @ 2.2 GHz | Intel G33 | Crashed after the introductory scene when cell shading was attempted. | |
3.0-377 | Windows 7 | Intel Core i5-3230M @ 3.2 GHz | NVIDIA GeForce GT 740M | Framerate perfect, have not completely tested it out. I'll report back. | Njord |
3.5 | Windows 7 | Intel Core i7-950 @ 4.1 GHz | NVIDIA GeForce GTX 570 @ .9 GHz | Almost perfect, the only problem remaining is the sound, many many glitches. | Titouf |
3.5 | Windows 7 | AMD Phenom X4 965 @ 3.4 GHz | ATI Radeon HD 4850 | Almost perfect, some sound problems. | Gonner |
3.5-367 | Windows XP | Intel Pentium E5300 @ 2.6 GHz | AMD Radeon HD 6750 | Perfect | |
3.5-375 | Windows 8 | Intel Core i5 @ 2.4 GHz | NVIDIA GeForce 310M | Perfect, sound problems are gone, even with HLE. | Nar |
3.5-1063 | Windows 7 | AMD Phenom X4 965 @ 3.4 GHz | ATI Radeon HD 4850 | Played till the end. Perfect. | Abalaburn |
4.0.2 | Windows 8.1 | AMD Phenom II X4 955 @ 3.2 GHz | AMD Radeon HD 6850 | Until now the game is running perfectly, very stable. Internal resolution at 4x. | guilhermerx7 |
4.0.2 | Windows 7 | AMD A8-3850 @ 2.9 GHz | AMD Radeon HD 6550D | Some minor audio stutters, especially on the Choose Units screen, but otherwise perfect. | |
4.0.2 | Arch Linux | Intel Core i7-2600 @ 2.6 GHz | NVIDIA GeForce GTS 450 | Perfect, other than the "Force texture filtering" bug. | 10n45 |
4.0.2 | Windows 8.1 | Intel Xeon X5650 @ 2.67 GHz | AMD Radeon HD 5770 | Great, other than a little audio glitching, which doesn't happen too often." | |
4.0-100 | Windows 8.1 | Intel Core i7-4700MQ @ 2.4 GHz | NVIDIA GeForce 750M | Occasional crashes but overall pretty great 4/5. | TheFoxyBox |
4.0-1871 | Windows 8.1 | Intel Core i7-3770K @ 4.6 GHz | AMD Radeon HD 7970 | Problems with character sprites when setting Anti-Aliasing or Anisotropic Filter to values other than None and 1x respectively. Some combinations of the internal resolution and AA can bypass this issue. | |
4.0-5935 | Windows 7 | AMD FX-8350 @ 4 GHz | NVIDIA GeForce GTX 750 | A near flawless emulation. Perfect run throughout the entire game at 4x native with only a few framedrops. Texture Filtering bug is still present but it doesn't really affect the game and is easily avoidable. | Combatheros |
4.0-9173 | Windows 10 | Intel Core i5-4210M @ 2.6 GHz | NVIDIA GeForce 820M | It ran almost perfect on my laptop. It might suffer small and unnoticeable slowdowns in battle, but fullspeed in everything else. The 16:9 Widescreen code works wonderfully, the only defect is that it makes some menus show a little line in the middle. It's better to avoid non-integer resolutions (it would make the portraits more pixelated) and Force Pixel Filter (it shows lines in portraits, use shaders instead). I tested the PAL version with OpenGL mode, Resolution 3x, Widescreen AR code and FXAA shader. | Intruso |
5.0-1694 | Windows 10 | Intel Core i5-4430 @ 3 GHz | NVIDIA GeForce GTX 950 | No problem whatsoever | kiwi |
5.0-3414 | Debian Sid | Intel Core i5-3570K @ 4.3 GHz | NVIDIA GeForce GTX 970 | Almost perfect running the Vulkan backend with IR at 3x Native(1920x1584), AA at 2x MSAA, and AF at 2x. The only occasional issue was the same odd lines on the character portraits. | ConvexEd |
5.0-19368 | SteamOS 3.4.8 | Steam Deck APU @ 3.5GHz | Steam Deck APU | Runs mostly well on the Steam Deck, but has a tendency to hang up when entering the Steam menu or sleep mode. Disabling dual core appears to fix the issue. | Stewmat |
Gameplay Videos
|
- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Fire Emblem (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2005 (Initial release year)
- Tactical role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Texture Filtering (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (CPU): Intel
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 4.0.2
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Tested On (GPU):
- GameCube games