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Kirby's Dream Collection
Kirby's Dream Collection | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Kirby |
Platform(s) | Wii |
Release date(s) | JP July 19, 2012 NA September 16, 2012 |
Genre(s) | Platform, Compilation |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Kirby's Dream Collection is a game for the Nintendo Wii, released in 2012 to commemorate the 20th anniversary of the Kirby series. It features 3 modes: a set of challenge stages using the same technology as Kirby's Return to Dream Land, a playable set of older Kirby games (Dream Land, Adventure, Dream Land 2, Super Star, Dream Land 3, and 64: The Crystal Shards), and a museum mode, which provides information on both Nintendo and the world throughout the years.
Emulation Information
Controller Disconnect
Wii remotes disconnect after choosing a classic title, they can be reconnected. This behavior also occurs on the Wii.
Problems
Inaccurate Sound in Videos
A problem carried over from the previous game, video audio either gets desynced, stutters or stops playing altogether.
Classic Titles
As of 3.5-268, all classic titles work properly except for Kirby's Adventure, which requires Internal Resolution x1; and Kirby's Dream Land 3. which requires Texture Cache Accuracy setting other than Fast to prevent graphical redraw issues (e.g. cursor selection on pause screen).
Enhancements
Anti-aliasing
Any anti-aliasing causes visual artifacts in Kirby's Adventure. 2x or 4x MSAA or SSAA will darken the image in Kirby 64: The Crystal Shards (8x is safe).
Config
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Internal Resolution | 1x (native) | Avoids distortion in Kirby's Adventure, all other games are otherwise fine if not better with higher internal resolution |
Anti-Aliasing | Off | Avoid visual artifacts in Kirby's Adventure and Kirby 64: The Crystal Shards |
Texture Cache Accuracy | Not Fast | Avoid redraw issues with cursor selection on pause screen in Kirby's Dream Land 3 |
Version Compatibility
The graph below charts the compatibility with Kirby's Dream Collection since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
3.0-766 | Windows 7 | Intel Core i7 | NVIDIA GeForce GT 650M | Perfect in menus and challenge stages, but sadly all of the classic playable games lock up upon starting. Also, all videos have major sound issues. At least the challenge stages work I guess. | Ac |
3.5-1386 | Windows 7 | AMD Phenom II 960T @ 4.3GHz | AMD Radeon HD 7850 | All games work perfect except Kirby's Adventure which is a NES game. | Lumbeeslayer |
4.0-8854 | Windows 10 | Intel Core i5-4670S @ 3.1GHz | NVIDIA GeForce GTX 960 | Works almost perfectly. | Jason |
Gameplay Videos
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- HAL Laboratory (Developer)
- Nintendo (Publisher)
- Kirby (Series)
- Japan (Release region)
- North America (Release region)
- 2012 (Initial release year)
- Platform (Genre)
- Compilation (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Internal Resolution (Config Required)
- Anti-Aliasing (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Untested for 10000+ revisions
- Wii games