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Wii Music
Wii Music | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Wii Games |
Platform(s) | Wii |
Release date(s) | JP October 16, 2008 NA October 20, 2008 AUS November 13, 2008 EU November 14, 2008 KO December 8, 2009 |
Genre(s) | Music |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Wii Music (Wiiミュージック) is a free form music game developed and published by Nintendo for the Wii video game console as a part of the Wii Game Series.
Wii Music focuses on creating arrangements of existing songs by controlling the members of an on-screen band. In order to do so, players choose from a wide selection of musical instruments that are played by mimicking the required actions using the Wii Remote and Nunchuk. Unlike other music games such as Rock Band and Guitar Hero, players are not scored on their performance and are encouraged to experiment with different ways to play various songs.
Problems
Dual Core Sensitivity
On slower PCs, this game may crash due to CPU/GPU thread desyncs. In order to prevent this, either disable Dual core or turn on Synchronize GPU Thread in the game properties page. On most modern computers, this should not be a problem as this game is fairly lightweight.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Wii Music since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r3908 | Windows XP | Intel Core 2 Duo E6400 @ 2.13GHz | NVIDIA GeForce 7600 GT | The game runs well but not that fast. Only get around 30FPS max in game and average about 20FPS.
Make sure you have progressive scan disabled otherwise you will just have a black screen. The game works fine and the sound is great so all instruments sound good. The response time between the Wii remote and nunchuk combo is very laggy, so to actually play something is really annoying. Wii Music on Dolphin Wii/GC Emulator (HQ) |
iNexXxuS |
3.0-432 | Windows 7 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | 50~60FPS. Everything seems to work fine. Mii's faces disappearing. | Faefdsedf |
4.0-5420 | Windows 7 | Intel Core 2 Quad | NVIDIA GeForce GT 120 | Runs 56-60FPS. Crashes on load of replay, otherwise perfect. | LotadTheGreat |
4.0-8143 | Windows 7 | Intel Core i5-3570K @ 3.8 GHz | NVIDIA GeForce GTX 760 | Plays fine, tried Progressive Scan and Interlaced modes. Tested replays and it worked fine. This game may be dual core sensitive on older PCs, but on my computer it was no problem. | JMC47 |
Unknown Revision | 5.0-2742 | Intel Celeron G1610 @ 2.6GHz | Intel HD Graphics | Almost no Glitches (only the typical mii face bug), I DO NOT recommend to play unless you have a real wiimote, with keyboard it's almost impossible to play, it has a big delay and bad responses. Runs 35-45 FPS | EblfIYH |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Wii Games (Series)
- Japan (Release region)
- North America (Release region)
- Australia (Release region)
- Europe (Release region)
- Korea (Release region)
- 2008 (Initial release year)
- Music (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): AMD
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (OS): Linux
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Wii games