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Final Fantasy Crystal Chronicles: My Life as a King
|Final Fantasy Crystal Chronicles: My Life as a King|
|Series||Final Fantasy, Final Fantasy Crystal Chronicles|
|Release date(s)||JP March 25, 2008|
NA May 12, 2008
EU May 20, 2008
|Input methods||Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller|
Final Fantasy Crystal Chronicles: My Life as a King is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.
There are no reported problems with this title.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Final Fantasy Crystal Chronicles: My Life as a King since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||AMD Athlon II x2 215 @ 3.45 GHz||NVIDIA GeForce 7025||Working but slow :(|
|Windows 7||AMD Phenom II 720 BE @ 3.2 GHz||ATI Radeon HD 4850||Working at 20-30FPS with FPS-limit.Many slowdowns to 20FPS||ultramann|
|Windows 7||Intel Core i7 @ 2 GHz||NVIDIA GeForce GTX 460M||Working at 40-70FPS with FPS-limit. Many slowdowns to 15FPS||firrae|
|Windows 7||AMD Phenom II x4 @ 3.2 GHz||ATI Radeon HD 6570||30FPS with 2x AA, 16x AF, 1.5x Internal Resolution||Kritis|
|Windows 7||Intel Core i7 @ 3.2 GHz||NVIDIA GeForce GTX 560 Ti||D3D11 Backend - 60FPS with 4x Internal Resolution, 1xAA, and 4xAF; slowdowns when building, when Chime is present (after being called, this excludes cutscenes), and when in very crowded areas.||machomuu|
|Windows 7||Intel Core i7 @ 3.5 GHz||NVIDIA GeForce GTX 660||D3D9 - Auto FPS with 1x Internal Resolution, 0xAA, and 1xAF; No slowdown or graphical errors present whatsoever.|
|Windows 8.1||AMD Athlon II x3 435 @ 2.9 GHz||NVIDIA GeForce GT 440||NTSC version completed. Get about 65%-100% of speed. Control is quite buggy - pressing S (Nunchuck stick down) make game thinking what I was shaking something. Bind Wii Remote button B as `X`l`Click 1` - if I press right mouse button game work correctly, if I press `X` on keyboard - game react as if I press A Wii Remote button. Also game give options for inverting axis of camera control - but never able to rotate it.Many small error to the end of the game:
- Library work as house, I can walk thorugh library 3D model; - after loading ingame save - game randomly loose information about exploration level for each dungeon; - "Error" dingeon level 50, and dingeon level 7 - that can't be rached.