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Fire Emblem: Monshō no Nazo
Fire Emblem: Monshō no Nazo | |
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Developer(s) | Intelligent Systems |
Publisher(s) | Nintendo |
Series | Fire Emblem |
Platform(s) | Virtual Console, SNES |
Release date(s) | Super Famicom JP January 21, 1994 Virtual Console JP December 26, 2006 |
Genre(s) | Tactical role-playing |
Mode(s) | Single-player |
Input methods | GameCube Controller, Classic Controller |
Compatibility | 5![]() ![]() Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
In Fire Emblem: Monshō no Nazo players take control of Marth's army and Marth himself, the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light, across story-driven missions on the continent of Archanea. In between battles, characters can engage in conversation with each other, which advances the story.
Problems that may occur with any Super NES title on Dolphin are listed below.
Glitched Sound
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.
Problems
This title does not have any additional game-specific problems.
Configuration
This title does not need non-default settings to run properly.
Version Compatibility
The graph below charts the compatibility with Fire Emblem: Monshō no Nazo since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
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- Intelligent Systems (Developer)
- Nintendo (Publisher)
- Fire Emblem (Series)
- Japan (Release region)
- 1994 (Initial release year)
- Tactical role-playing (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- GameCube Controller (Input supported)
- Classic Controller (Input supported)
- 5 stars (Rating)
- Untested
- Virtual Console games
- SNES games