Progress Continues
We've already had 21453 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: August, September, and October 2023 Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Mario Kart Wii
Mario Kart Wii | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Platform(s) | Wii |
Release date(s) | JP April 10, 2008 EU April 11, 2008 AUS April 24, 2008 NA April 27, 2008 KO April 30, 2009 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4), Online (12) |
Input methods | Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.
Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
Emulation Information
Controller Map Overlap
Mario Kart Wii is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
Mii's Faces
Mii faces may disappear if graphics settings are adjusted during gameplay, a savestate is loaded or if entering/exiting exclusive fullscreen (not borderless fullscreen) during a race. If the faces disappear, they will return in the next race. To prevent this, disable EFB Copies to Texture Only. See issue 2112.
Missing Map
If changing graphics settings during a race, the map in the bottom right corner may disappear. The faces of the racers will still show up.
PAL 50 Flickering
This game does some weird depth based effect when rendering at PAL50. D3D11/12 do not handle this effect correctly. To fix, use OpenGL OR enable PAL60
Missing Lens Flare Effect
If EFB Copies to Texture Only is set lens flare effects are not emulated. Disabling EFB Copies to Texture Only makes the lens flare appear as it should.
Translucent Blue Rectangle
If Disable Fog is disabled, a translucent blue rectangle will be present on the screen. If Disable Fog is enabled, the translucent blue rectangle will no longer appear.
Enhancements
Aspect Ratio
This code allows wider screen aspect ratios beyond 16:9, specifically 21:9. Be sure to change the aspect ratio to "Stretch to Window" if you've adjusted the code to a wider view for the game.
NTSC-U
$21:9 anamorphic widescreen [Davidevgen NTSC-U] 048B053C 3FAAD000
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Fog | On | Removes translucent blue rectangle |
Store EFB Copies to Texture Only | Off | Correct lens flare effect and Mii faces |
Version Compatibility
The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
SS
Gameplay Videos
- Mario Kart Wii on Dolphin Emulator
- Mario Kart Wii Dolphin 3.0 Emulator (GTX 470, i5 760)
- Dolphin Emulator 3.5-367 - Mario Kart Wii (1080p HD) - Nintendo Wii
- Mario Kart Wii Online on Dolphin (1080p) Full Speed
- Dolphin Emulator Mario Kart Wii I7 4770k GTX 960
- Mario Kart Wii (1080p60) Dolphin Emulator (Ishiiruka 483)
See Also
|
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Mario Kart (Series)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- Korea (Release region)
- 2008 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Online (Game mode)
- 12 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Disable Fog (Config Required)
- Store EFB Copies to Texture Only (Config Required)
- Wii games