Mario Party 8

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Revision as of 16:08, 30 January 2016 by (talk) (Added Widescreen Fix for NTSC Version)
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Mario Party 8
Developer(s) Hudson Soft
Publisher(s) Nintendo
Series Mario Party
Platform(s) Wii
Release date(s) NA May 29, 2007
EU June 22, 2007
AUS July 19, 2007
JP July 26, 2007
KO November 6, 2008
Genre(s) Party
Mode(s) Single-player, Multiplayer (4)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Mario Party 8
GameIDs RM8E01, RM8J01, RM8P01, RM8K01
See also...

Dolphin Forum thread
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Mario Party 8 (マリオパーティ8 Mario Pāti Eito) is a party video game and the eighth installment in the Mario Party series (tenth in Japan). It is the first title in the series to be released for the Wii and the first Mario Party title to have the ability to use Mii characters.


Template:SPaint MinigamesTemplate:/s

Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on the graphics backend and other settings.

  • With EFB Copies to Texture Only on all backends, paint will work properly, but will not disappear when it should and builds up constantly. Speedy Graffiti can be completed regardless of this, but Breakneck Building cannot.
  • With EFB Copies to Texture Only disabled in OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.

To play the painting minigames accurately use D3D11 with EFB Copies to Texture Only disabled. See issue 5477. Fixed by 4.0-595.


16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes Board Clipping and Reflection Issues. The following Gecko code works as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using this code. The 16:9 included in the game only works in menus and the title screen so a Widescreen fix is necessary.


C202E9DC 00000004
91C20064 C2620064
EFF30132 39C00000
60000000 00000000
04033EB0 4E800020
002A9F1B 00000000
C20C6910 00000004
91C2000C C242000C
EF6204B2 39C00000
60000000 00000000


No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Mario Party 8 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-14122 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r5287 Windows 7 Intel Core i7-920 @ 4.05GHz ATI Radeon HD 4890 Mario Party 8 running on the dolphin emulator SVN 5287 in 720p HD on PC. The game can be played at full speed's in HD even with fraps recording. Mario Party 8 on Dolphin Wii/GC Emulator (720p HD) Full Speed iNexXxuS
3.0-235 Windows 7 Intel Core i5 @ 2.53GHz ATI Radeon HD 5650 Some minigame speed goes down but all are playable David
3.0-363 Windows 7 Intel Core i5-750 AMD Radeon HD 6950 50FPS average, trying with OC later. MinorOS
3.5-305 Windows 7 Intel Core i3-2350 NVIDIA GeForce 410M Good speed 70~100% (480p with full texture filter), no graphic or audio bug Dratal
4.0 Windows Intel Core 2 Quad Q9450 @ 3.4GHz AMD Radeon HD 6950 Mario Party 8 HD on Dolphin Spartacus

Gameplay Videos