Pikmin 2 (Wii)

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Pikmin 2
Pikmin2Wii.jpg
Developer(s) Nintendo EAD
Publisher(s) Nintendo
Series Pikmin
Platform(s) Wii
Release date(s) JP March 12, 2009
EU April 24, 2009
AUS May 14, 2009
NA June 10, 2012
Genre(s) Real-time strategy
Mode(s) Single-player, Multiplayer (2), Co-op (2)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Pikmin 2 (Wii)
Playable
GameIDs
See also...

GameCube Version
Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

New Play Control! Pikmin 2 is the re-release of Pikmin 2 on the Wii as part of the New Play Control! series.

This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In Pikmin 2, Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.

Problems

Sound Issues

Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer issue 8855. Use LLE audio to avoid this.

Extremely Slow Cutscenes

When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. This has been fixed by 5.0-9735 and 5.0-9638.

Enhancements

HD Texture Pack

Pikmin 2 HD Texture Pack by HenrikoMagnifico

60 FPS Action Replay Code

When using this code, the game cuts to a black screen while landing in The Valley of Repose for the first time. the cutscene can be gotten through as normal by mashing the A and B buttons. After the cutscene has finished, then the game will return sight to the player.

$60FPS (NTSC-U)
044D2060 38800001
041DF2A8 38800001
0429EB2C 38800001
0429E204 38800001

Code by Proboscis-2.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Audio

Config Setting Notes
DSP Emulator Engine LLE Render audio appropriately

Version Compatibility

The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21222 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4018 Windows XP Intel Core 2 Duo E6400 @ 2.13 GHz NVIDIA GeForce 7600 GT The game, unfortunatley, has a few bugs that sadly impair the gameplay significantly. During animatic scenes during the game frame rates drop down to below 1FPS until regular (controllable) gameplay resumes do the FPS increase to full speed.

The sound is the next bug issue. There is sound being recognized by the emulator but it is not being interpreted properly and suffers from the same audio issues as Dawn of the Dragon. This is why i have the sound disabled during the recording.

There are no graphical glitches and everything in the core works fine. You can create a save game and play through the game quite well. Speeds in game tend to stay at about 50FPS or higher for me excluding the MAJOR slowdowns. Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD)

iNexXxuS
r6546 Ubuntu 10.10 Intel Core i7-920 NVIDIA GeForce GTX 260 Unplayable: show only intro with random bugs, freezing the emulator.
r7409 Windows 7 Intel Core 2 Quad Q9550 @ 3.8 GHz NVIDIA GeForce 9600 GT In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable
3.0 Windows 7 Intel Core i5-750 @ 2.66 GHz ATI Radeon HD 5870 Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS).
3.0-751 Mac OS X 10.7.2 Intel Core i7 @ 2.2 GHz AMD Radeon HD 6490M Crashes when HLE audio plugin is used, works fine for mac and windows when sound output is disabled. Must disable multicore on both platforms. framerate (30FPS). Cory Jones
4.0-5064 Windows 7 Intel Core i7-4770K NVIDIA GeForce GTX 970 Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). 2.5x Native, 4x AntiAlias and 4x Anistropic Left4Pillz
4.0-8342 Windows 10 Intel Core i7-5500U NVIDIA GeForce 930M HLE and LLE audio both work properly with no noticeable distortion. SMarioMan
4.0-8342 Windows 10 Intel Core i5-6600K @ 3.5 GHz NVIDIA GeForce GTX 570 OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic Selisho
5.0 Windows 10 AMD FX 6350 @ 3.9 GHz NVIDIA GeForce GTX 660 OpenGL, LLE audio, 1x Native, No AA, 1xAF

Noticeable and sometimes extreme slowdown in cutscenes, gameplay itself is acceptably stable.

GAMMA

Gameplay Videos