Pikmin 2 (Wii)
Pikmin 2 | |
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Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Pikmin |
Platform(s) | Wii |
Release date(s) | JP March 12, 2009 EU April 24, 2009 AUS May 14, 2009 NA June 10, 2012 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player, Multiplayer (2), Co-op (2) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
GameCube Version |
New Play Control! Pikmin 2 is the re-release of Pikmin 2 on the Wii as part of the New Play Control! series.
This second game in the Pikmin franchise improves and expands on the real-time fun offered in the first. In Pikmin 2, Captain Olimar returns to the planet he was originally stranded on, to collect trinkets for his failing company to sell back at home. A new two-character play mechanic has been added, which allows players to switch between two spacemen while collecting items. Along with the new playable character, two new Pikmin types have been included-- large hulking purple Pikmin, and small and feisty white Pikmin. Two-player co-op challenge missions and a competitive mode are also available.
Problems
Sound Issues
Some sounds are still not played correctly with HLE, for instance the save sound is too low pitched, refer issue 8855. Use LLE audio to avoid this.
Extremely Slow Cutscenes
When "Skip EFB Access from CPU" is disabled, some in-game cutscenes will be extremely slow (frame rate drops to less than 1 fps) (tested on Dolphin 5.0). Enable this option to fix the problem. This has been fixed by 5.0-9735 and 5.0-9638.
Enhancements
HD Texture Pack
Pikmin 2 HD Texture Pack by HenrikoMagnifico
60 FPS Action Replay Code
When using this code, the game cuts to a black screen while landing in The Valley of Repose for the first time. the cutscene can be gotten through as normal by mashing the A and B buttons. After the cutscene has finished, then the game will return sight to the player.
$60FPS (NTSC-U) 044D2060 38800001 041DF2A8 38800001 0429EB2C 38800001 0429E204 38800001
Code by Proboscis-2.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Audio
Config | Setting | Notes |
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DSP Emulator Engine | LLE | Render audio appropriately |
Version Compatibility
The graph below charts the compatibility with Pikmin 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
r4018 | Windows XP | Intel Core 2 Duo E6400 @ 2.13 GHz | NVIDIA GeForce 7600 GT | The game, unfortunatley, has a few bugs that sadly impair the gameplay significantly. During animatic scenes during the game frame rates drop down to below 1FPS until regular (controllable) gameplay resumes do the FPS increase to full speed.
The sound is the next bug issue. There is sound being recognized by the emulator but it is not being interpreted properly and suffers from the same audio issues as Dawn of the Dragon. This is why i have the sound disabled during the recording. There are no graphical glitches and everything in the core works fine. You can create a save game and play through the game quite well. Speeds in game tend to stay at about 50FPS or higher for me excluding the MAJOR slowdowns. Pikmin 2 Wii (NPC) on Dolphin Wii/GC Emulator (720p HD) |
iNexXxuS |
r6546 | Ubuntu 10.10 | Intel Core i7-920 | NVIDIA GeForce GTX 260 | Unplayable: show only intro with random bugs, freezing the emulator. | |
r7409 | Windows 7 | Intel Core 2 Quad Q9550 @ 3.8 GHz | NVIDIA GeForce 9600 GT | In game: HLE crashes after Logo, LLE has no sound output. Cut-scenes are very slow and unstable | |
3.0 | Windows 7 | Intel Core i5-750 | ATI Radeon HD 5870 | Crashes with HLE audio plugin, runs perfectly on LLE at max frame rate (30FPS). | |
3.0-751 | Mac OS X 10.7.2 | Intel Core i7 @ 2.2 GHz | AMD Radeon HD 6490M | Crashes when HLE audio plugin is used, works fine for mac and windows when sound output is disabled. Must disable multicore on both platforms. framerate (30FPS). | Cory Jones |
4.0-5064 | Windows 7 | Intel Core i7-4770K | NVIDIA GeForce GTX 970 | Runs fine with Direct3D Video and LLE Audio at 60FPS (Max). 2.5x Native, 4x AntiAlias and 4x Anistropic | Left4Pillz |
4.0-8342 | Windows 10 | Intel Core i7-5500U | NVIDIA GeForce 930M | HLE and LLE audio both work properly with no noticeable distortion. | SMarioMan |
4.0-8342 | Windows 10 | Intel Core i5-6600K | NVIDIA GeForce GTX 570 | OpenGL/ LLE audio/ 2.5x Nativ / 4xAA / 4xA Anistropic | Selisho |
5.0 | Windows 10 | AMD FX 6350 @ 3.9 GHz | NVIDIA GeForce GTX 660 | OpenGL, LLE audio, 1x Native, No AA, 1xAF
Noticeable and sometimes extreme slowdown in cutscenes, gameplay itself is acceptably stable. |
GAMMA |
Gameplay Videos
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- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Pikmin (Series)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- North America (Release region)
- 2009 (Initial release year)
- Real-time strategy (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- DSP Emulator Engine (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested
- Tested On (OS): Linux
- Tested On (Release): 3.0
- Tested On (GPU): ATI
- Tested On (OS): macOS
- Tested On (GPU): AMD
- Tested On (Release): 4.0
- Tested On (Release): 5.0
- Tested On (CPU): AMD
- Untested for 10000+ revisions
- Wii games
- New Play Control!
- Zelda ucode games
- Games with texture packs