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|Release date(s)|| JP March 22, 2002|
NA April 30, 2002
EU September 13, 2002
|Input methods||GameCube Controller|
|GameIDs||DBJJ08, GBIE08, GBIP08, GBIJ08|
In Resident Evil Raccoon City has been completely overrun by mutant beasts and bloodthirsty zombies. You are a member of S.T.A.R.S.--a rescue squad sent into the community to investigate the ominous mansion at the core of the disaster. Take the role of operative Jill Valentine or Chris Redfield and uncover the secrets behind a radical, genetic research facility. With an array of weapons to master and horrors around every corner, the ultimate test may be just to make it out alive. A near straight port was released for the Wii in 2009 under the title Resident Evil Archives: Resident Evil.
- 1 Problems
- 2 Configuration
- 3 Version Compatibility
- 4 Testing
- 5 Gameplay Screenshots
- 6 Gameplay Videos
Visible texture seams
Some seams show between textures. Set AF to 1x to fix.
Black Texture on Kerosene
When using Per Pixel Lighting, the front of kerosene containers is black. Disable Per Pixel Lighting to fix.
Template:SImproper Z OrderTemplate:/s
Sometimes Chris's model will overlap foreground elements it shouldn't. Fixed by an unknown revision after 4.0, likely.
- Unsynchronized speech occurs in some cut scenes.
- Saving/loading save states will cause sound to stop working.
- Sound glitches.
- BGM wont play sometimes even using xaudio2.
- Slowdowns occur in rooms with big fluttering background objects on screen (candle flames, leaves, waterfalls).
- Cut-scenes are most prone to slowing, where characters are shown in closeup. Lips will mismatch the speech.
- Freezes at start for some reason.
- Viewing files causes slowdown.
- In main hall or/and the birdcage, to fix it just put the EFB copy to texture.
EFB Accuracy set to fast alleviates many forms of the above slowdowns.
Jill's final videos (flyaway and credits) play normally only in the best ending. Other endings drop squares and may hang the emulator.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|1x||Fixes texture seams|
|Off||Fixes black kerosene bug|
|Safe||Corrects map bugs.|
|Xaudio2||Piano in cutscenes may not play /w DirectSound.|
The graph below charts the compatibility with Resident Evil since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 8.1||AMD Phenom II X6 1045T @2.7GHz||NVIDIA GeForce GTX 960||Playable - almost perfect, 30 FPS (25-20 in some scenes), FMV - sound is faster than picture||MaciaW|
|Windows 7||Intel Core i7-2630QM @ 2GHz||AMD Radeon 6570M||Perfect||Adrikei|
|^||Windows||Intel Core 2 Duo E4300 @ 3.046GHz||ATI Radeon HD 4850||Resident Evil Remake (GameCube) played in PC (Dolphin Emulator)||plantadesombra|
|^||Windows 7||AMD Athlon 64 X2 7750 @ 3GHz||NVIDIA GeForce 9600 GT||Playable|
|^||Windows 7||Intel Core 2 duo E4500 @ 2.2GHz||NVIDIA GeForce 9500 GT||Playable - almost perfect|
|^||Windows 7||Intel Core i5-760||NVIDIA GeForce 470 GTX||The game run perfect without bugs or graphics errors. Resident Evil Remake played in pc with Dolphin emulator HD 720p||doom12344|
|^||Windows 7||AMD Phenom II 955 X4 @ 3.2GHz||ATI Radeon HD 4890||Perfect|
|^||Windows 7||Intel Core 2 Duo @ 2.4GHz||NVIDIA GeForce 8600m GT||Playable|
|^||Windows XP||Intel Core 2 Duo E4400 @ 2GHz||ATI Radeon HD 4650||Perfect! 30FPS and 100% (Speed) almost all the time in this Dolphin version (On the same PC, using the 3.5 version, is unplayable due the slow CPU).||DmitryN|
|^||Windows 7||Intel Core 2 Quad Q9550||NVIDIA GeForce GTX 275||Perfect|
|^||Windows 7||AMD Athlon II X3 440 @ 3GHz||NVIDIA GeForce 9600 GT||Playable - almost perfect||MaciaW|
|^||Ubuntu 10.04||Intel Pentium T4200 @ 2GHz||NVIDIA GeForce G103M||Perfect||Zi0P4tch0|
|^||Ubuntu 10.04||Intel Pentium T4200 @ 2GHz||NVIDIA GeForce G103M||Perfect (20-25FPS, sound quality is good)||Zi0P4tch0|
|^||Windows 7||Intel Pentium @ 3GHz||NVIDIA GeForce GT 440||Runs perfect, but sound glich a little in some parts, like the piano cutsciene or safe rooms.||Brunn0121|
|^||Windows XP||AMD Phenom II X2 545 @ 3.1GHz||NVIDIA GeForce 8600 GT||Perfect, sound glitches can be solved by using Xaudio2 and disabling audio throttle.||luken|
|^||openSUSE 11.4||AMD Phenom II 970BE @ 3.5GHz||ATI Radeon HD 5850||Perfect||Delayline|
|^||Mac OS X 10.7.2||Intel Core 2 Duo E7500 @ 2.9GHz||NVIDIA GeForce 9800 GT||Perfect, some sound glitches||kaos|
|^||Mac OS X 10.7.2||Intel Core i5 @ 2.3GHz||Intel 3000||Perfect,no issues, save states fine||flamunky|
|^||Windows 7||Intel Core 2 Duo E8500||NVIDIA GeForce GTX 260||Playable, almost perfect - NA version runs better than EU (no sound glitches and better FPS)|
|^||Windows 7||Intel Core i3-2100||NVIDIA GeForce 9800 GT||Perfect||Marconny|
|^||Windows 7||Intel Core i3-330M||ATI Mobility Radeon HD 5470||Perfect with Jill (except the ending: there'll be Chris instead of Jill); Elevator glitch with Chris in waterfall area.|
|^||Windows 7||Intel Core i3-2310M||Intel HD 3000||Perfect||exe127|
|^||Windows 7||Intel Quad-Core @ 3.33GHz||NVIDIA GeForce 9600 GT||Good but too lots of sounds glitches||Sonic1993|
|^||Windows 7||Intel Core i5-2500K @ 3.3GHz||ATI Radeon HD 5770||Perfect, piano didn't play even using xaudio2.||zacker|
|^||Windows 7||Intel Core i7-2600K @ 3.4GHz||NVIDIA GeForce 560 Ti GTX||Res: 1900x1200 Internal Resolution: x4 AA:8 QL:32 AF: 16x FPS:60||Yumiyoyo|
|^||Ubuntu 12.04.1||Intel Core i5-3570K @ 4.72GHz||AMD Radeon HD 7850||Res: 1920x1080 / Internal Resolution: x4 AA:16xQ-CSAA / AF: 16x FPS:60 / Vsync / Fullspeed + DSP LLE + OpenMP Decoder Textures + 16/9 Hack ingame work !!! =D / Screens Capture Here||Tikilou|
|Windows 7||Intel Core i7-3930K @ 3.2GHz||ATI Radeon HD 7900 Series||Perfect, except a few of the later cutscenes sometimes slightly de-synch.||Senistra|