Sonic Riders: Zero Gravity
|Sonic Riders: Zero Gravity|
|Series||Sonic the Hedgehog|
|Release date(s)||NA January 8, 2008|
JP January 17, 2008
EU February 22, 2008
AUS March 6, 2008
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote, GameCube Controller|
The fan-favorite Sonic Riders series returns in Sonic Riders: Zero Gravity with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders.
GameCube Controller Conflict
Sonic Riders: Zero Gravity is capable of using both GameCube controllers and Wii Remotes at the same time. If a GameCube controller is being emulated or is connected via the Official GameCube Controller Adapter for Wii U, the GameCube controller will be prioritized over Wii Remote for its assigned port and the Wii Remote will be assigned to another port or lose most of its functionality, typically only reacting to the Home button being pressed. Use the mapped GameCube Controller or disable it to resolve this.
Controller Map Overlap
Sonic Riders: Zero Gravity is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||AMD Athlon II X3 425 @ 2.7 GHz||ATI Radeon HD 5770||60FPS@9x SSAA, 16x anisotropy filtering||Nuck-TH|
|Windows XP||Intel Pentium E2140 @ 1.6 GHz||NVIDIA GeForce 8400||Playable: 35/45FPS Occasional slowdowns, Sound problems||Lafa|
|Windows 7||Intel Pentium P6200 @ 2.13 GHz||Intel HD Graphics||Runs around 22FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches.||Sonickyle27|
|Windows 8.1||Intel Celeron B820 @1.7 GHz||NVIDIA GeForce GT 620M||Runs around 50-55FPS in game with frameskip set to 4 the game randomly freeze.||Mii Maker|
|Windows 10||AMD FX-8350 @ 4 GHz||AMD Radeon R9 280x||Played through the entire Hero campaign, average framerate of 55FPS. Works perfectly.||Alpha284|
|Windows 10||Intel Celeron N3450 @ 1.1 GHz||NVIDIA GeForce 920MX||2X Native(720p) scale EFB copy=on, runs perfect in 60 FPS (full speed).||JayYeaR|