Sonic Riders: Zero Gravity
Sonic Riders: Zero Gravity | |
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Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | NA January 8, 2008 JP January 17, 2008 EU February 22, 2008 AUS March 6, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, GameCube Controller |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The fan-favorite Sonic Riders series returns in Sonic Riders: Zero Gravity with a whole new form of chaotic racing by manipulating gravity itself! These gravity-altering powers can transform walls into tracks, or create a "black hole" that sucks you through for the ultimate speed boost, and allows for an entirely new way to gain a leg up on your competitors. From illuminated highways in a bustling metropolis to the outer reaches of space, you will race at the speed of light on 16 dynamic courses. It is the fifth racing game in the Sonic the Hedgehog racing series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders.
Emulation Information
GameCube Controller Conflict
Sonic Riders: Zero Gravity is capable of using both GameCube controllers and Wii Remotes at the same time. If a GameCube controller is being emulated or is connected via the Official GameCube Controller Adapter for Wii U, the GameCube controller will be prioritized over Wii Remote for its assigned port and the Wii Remote will be assigned to another port or lose most of its functionality, typically only reacting to the Home button being pressed. Use the mapped GameCube Controller or disable it to resolve this.
Controller Map Overlap
Sonic Riders: Zero Gravity is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.
Problems
Purple Afterglow
If Gravity Dive or Gravity Control is used, a purple afterglow remains visible until it either gets replaced by a new one or if the map or cutscene unloads. Refer issue 6786.
Broken Cutscenes
The game features prerendered video cutscenes at several points in story mode, as well as when booting up the game. Since 5.0-4703 the cutscenes will not render at all, only playing the sound that comes with them and leaving a black screen instead. Refer issue 11164. Fixed by 5.0-15294.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP | AMD Athlon II X3 425 @ 2.7 GHz | ATI Radeon HD 5770 | 60FPS@9x SSAA, 16x anisotropy filtering | Nuck-TH |
r7440 | Windows XP | Intel Pentium E2140 @ 1.6 GHz | NVIDIA GeForce 8400 | Playable: 35/45FPS Occasional slowdowns, Sound problems | Lafa |
3.5-367 | Windows 7 | Intel Pentium P6200 @ 2.13 GHz | Intel HD Graphics | Runs around 22FPS in game (and sound stutters too), but near 60 in menus. No graphical glitches. | Sonickyle27 |
4.0-5875 | Windows 8.1 | Intel Celeron B820 @1.7 GHz | NVIDIA GeForce GT 620M | Runs around 50-55FPS in game with frameskip set to 4 the game randomly freeze. | Mii Maker |
4.0-7147 | Windows 10 | AMD FX-8350 @ 4 GHz | AMD Radeon R9 280x | Played through the entire Hero campaign, average framerate of 55FPS. Works perfectly. | Alpha284 |
5.0-17885 | Windows 10 | Intel Celeron N3450 @ 1.1 GHz | NVIDIA GeForce 920MX | 2X Native(720p) scale EFB copy=on, runs perfect in 60 FPS (full speed). | JayYeaR |
Gameplay Videos
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- Sonic Team (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- Australia (Release region)
- 2008 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): NVIDIA
- Tested On (GPU): Intel
- Tested On (Release): 4.0
- Tested On (GPU): AMD
- Tested On (Release): 5.0
- Untested for 2500+ revisions
- Wii games