Sonic Riders: Zero Gravity
Sonic Riders: Zero Gravity | |
---|---|
Developer(s) | Sonic Team, Now Production |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Release date(s) | JP January 17, 2008 NA January 18, 2008 EU February 22, 2008 AUS March 6, 2008 |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Sonic Riders: Zero Gravity was released in Japan and is a hoverboard-racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders.
Problems
Specular Highlights
Specular highlights do not appear in D3D11 or OpenGL. They only appear correctly in the D3D9 backend. See issue 6169.
Controls
If a GameCube Controller is setup in Dolphin, it will override Wiimote controls. To play with a Wiimote go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer issue 1870.
Random sounds with HLE
Random sounds appear in BGM with DSP HLE. Use DSP LLE to avoid any problems. Refer issue 3220. Fixed by the merger of New-AX-HLE 2.0 in 3.5-1154.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | D3D9 | Needed for specular highlights |
Version Compatibility
The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II X3 425 @ 2.7GHz | ATI Radeon HD 5770 | 60 FPS@9x SSAA, 16x anisotropy filtering | Nuck-TH |
r7440 | Windows XP x86 | Intel Pentium E2140 @ 1.6GHz | nVidia GeForce 8400 | Playable: 35/45 FPS Occasional slowdowns, Sound problems | Lafa |
3.5-367 | Windows 7 x64 | Intel Pentium P6200 @ 2.13GHz 2.13GHz | Intel HD Graphics (128 MB VRAM) | Runs around 22 FPS ingame (and sound stutters too), but near 60 in menus. No graphical glitches. | Sonickyle27 |
Gameplay Videos
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- Sonic Team (Developer)
- Now Production (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- 2008 (Initial release year)
- Racing (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- Wii games