Super Monkey Ball Adventure: Difference between revisions

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{{Infobox VG
{{Infobox VG
|title        = Super Monkey Ball Adventure
|image     = [[File:Super Monkey Ball Adventure Cover.jpg|300px]]
|image         = [[File:Super Monkey Ball Adventure Cover.jpg|300px]]
|developer = Traveller's Tales
|developer     = Traveller's Tales
|publisher = Sega
|publisher     = Sega
|series   = Super Monkey Ball
|series       = ''Super Monkey Ball''
|released  = {{vgrelease|EU=July 14, 2006}}{{vgrelease|NA=August 1, 2006}}
|genre         = Platformer
|genre     = Platform
|modes         = Single-player, Multi-Player
|modes     = Single-player, Multiplayer (4)
|platforms     = [[Gamecube|Nintendo GameCube]]
|input     = GameCube Controller
|input        = Gamecube Controller
|forumlink = https://forums.dolphin-emu.org/Thread-gc-super-monkey-ball-adventure
|fps          =  
}}
|compatibility = {{ratingsGC|name=Super Monkey Ball Adventure}}}}


'''''Super Monkey Ball Adventure''''' is a video game developed by Traveller's Tales and distributed by Sega. It was released worldwide in 2006.
'''''Super Monkey Ball Adventure''''' is a video game developed by Traveller's Tales and distributed by Sega. It was released worldwide in 2006.
''Super Monkey Ball Adventure'' is a departure from the series in the sense that the puzzle-based gameplay is replaced by a more traditional platform game world. Traveller's Tales has retained some of the mini-games, however, and integrated the features into the gameplay. Some new mini-games are also integrated into the adventure world.
''Super Monkey Ball Adventure'' is a departure from the series in the sense that the puzzle-based gameplay is replaced by a more traditional platform game world. Traveller's Tales has retained some of the mini-games, however, and integrated the features into the gameplay. Some new mini-games are also integrated into the adventure world.
== Emulation Information ==
{{Problems/GC Widescreen Auto}}


== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
}}}}
== Enhancements ==
=== Texture Gap with Higher Internal Resolutions ===
If using an '''Internal Resolution''' of 2x or higher, full screen textures such as loading screens and maps will have a gap in them.
Setting '''Texture Filtering''' to '''Force Nearest''' fixes this, but will make textures appear more blocky.
{{image|MonkeyBallAdventure2xResText.png|2x Internal Resolution}}
{{image|MonkeyBallAdventureNativeText.png|Native Internal Resolution|br}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|dualcore              =
|dualcorenotes        =
|idleskipping          =
|idleskippingnotes    =
|dsplleonthread        =
|dsplleonthreadnotes  =
|hletheipll            =
|hletheipllnotes      =
|cpuengine            =
|cpuenginenotes      =
|gfxbackend        =
|gfxbackendnotes  =
|forcefilter          =
|forcefilternotes      =
|widescreenhack        =
|widescreenhacknotes  =
|cpuefbaccess          =
|cpuefbaccessnotes    =
|accuratetexturecache      =
|accuratetexturecachenotes =
|efbscaledcopy        =
|efbscaledcopynotes    =
|disablefog            =
|disablefognotes      =
|efbcopy              =
|efbcopynotes          =
|xfb                  =
|xfbnotes              =
|realxfb              =
|realxfbnotes          =
|dspengine            =
|dspenginenotes        =
|hleaudio              =
|hleaudionotes        =
|dtkmusic              =
|dtkmusicnotes        =
|jitdynarec            =
|jitdynarecnotes      =
|audiothrottle        =
|audiothrottlenotes    =
|audiobackend          =
|audiobackendnotes    =
|hacks                =
|hacksnotes            =
|projectionhack        =
|projectionhacknotes  =
|patches              =
|patchesnotes          =
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|3891|****}}-->
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|3.0-549|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


== Testing ==
== Testing ==
{{Testing}}
{{testing/start}}
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
|}
{{testing/entry|revision=3.0-495|OS=Windows 7|CPU=Intel Core i5 @ 2.9 GHz|GPU=Intel HD Graphics 3000|result=Playable: 49-60FPS With Direct 3D 11 Plugin, Dual Core Enabled, 8x Anisotropic Filtering, 2x Native Resolution, Random crashes occur during gameplay.|tester=ACE014}}
{{testing/entry|revision=3.0-549|OS=Windows 7|CPU=Intel Core i7-2600K @ 4.7 GHz|GPU=NVIDIA GeForce GTX 465|result=Playable: 60FPS With OpenGL Plugin, Dual Core Enabled, 16xQ CSAA, 16x Anisotropic Filtering enabled, Rarely Some Audio Cuts Out with DSP HLE & XAudio2|tester=MarsEdge}}
{{testing/entry|revision=5.0-21410|OS=Windows 10|CPU=AMD Ryzen 5 2600 @ 3.4 GHz|GPU=NVIDIA GeForce GTX 1660 Ti|result=Dual Core, Vulkan, 2x Resolution, Stable 60FPS, 100% Completed, Has sound glitches that also occur on console.
For example: Fans in Moonhaven's Fire Automation and Cars honking in Monkitropolis don't finish playing and will get louder as more of that sound is played.
I noticed brief vertical screen stretching when booting the game and during some loading screens. Turning Dual Core off seems to fix it.|tester=Knocknock07}}
{{testing/end}}
 
== Gameplay Videos ==
{{VideoGallery
|vid1=X1uAoRDnpPQ|cap1=(60FPS) Dolphin Emulator 4.0-4563 - Super Monkey Ball Adventure (1080p HD) - Nintendo GameCube
}}


== Gameplay Vidoes ==
{{Navigation/Super Monkey Ball}}


[[Category:Platform games]]
[[Category:GameCube games]]
[[Category:GameCube games]]
{{Navigation Super Monkey Ball}}

Latest revision as of 14:59, 27 April 2024

Super Monkey Ball Adventure
Super Monkey Ball Adventure Cover.jpg
Developer(s) Traveller's Tales
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Release date(s) EU July 14, 2006
NA August 1, 2006
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Monkey Ball Adventure
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Monkey Ball Adventure is a video game developed by Traveller's Tales and distributed by Sega. It was released worldwide in 2006. Super Monkey Ball Adventure is a departure from the series in the sense that the puzzle-based gameplay is replaced by a more traditional platform game world. Traveller's Tales has retained some of the mini-games, however, and integrated the features into the gameplay. Some new mini-games are also integrated into the adventure world.

Emulation Information

16:9

Super Monkey Ball Adventure has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Enhancements

Texture Gap with Higher Internal Resolutions

If using an Internal Resolution of 2x or higher, full screen textures such as loading screens and maps will have a gap in them. Setting Texture Filtering to Force Nearest fixes this, but will make textures appear more blocky.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21502 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
3.0-495 Windows 7 Intel Core i5 @ 2.9 GHz Intel HD Graphics 3000 Playable: 49-60FPS With Direct 3D 11 Plugin, Dual Core Enabled, 8x Anisotropic Filtering, 2x Native Resolution, Random crashes occur during gameplay. ACE014
3.0-549 Windows 7 Intel Core i7-2600K @ 4.7 GHz NVIDIA GeForce GTX 465 Playable: 60FPS With OpenGL Plugin, Dual Core Enabled, 16xQ CSAA, 16x Anisotropic Filtering enabled, Rarely Some Audio Cuts Out with DSP HLE & XAudio2 MarsEdge
5.0-21410 Windows 10 AMD Ryzen 5 2600 @ 3.4 GHz NVIDIA GeForce GTX 1660 Ti Dual Core, Vulkan, 2x Resolution, Stable 60FPS, 100% Completed, Has sound glitches that also occur on console.

For example: Fans in Moonhaven's Fire Automation and Cars honking in Monkitropolis don't finish playing and will get louder as more of that sound is played. I noticed brief vertical screen stretching when booting the game and during some loading screens. Turning Dual Core off seems to fix it.

Knocknock07

Gameplay Videos