Template:Problems/Blurry Distant Textures: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
No edit summary
(Arbitrary Mipmap detection is disabled by default since 5.0-20745)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
<includeonly>=== Blurry Distant Textures ===
<includeonly>=== <s>Blurry Distant Textures</s> ===
<s>''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</s>
Since {{revision|5.0-5745}}, textures in ''{{PAGENAME}}'' will appear blurry in the distance at internal resolutions above native, due to false positives in '''Arbitrary Mipmap Detection'''. The only way to disable this was to enable '''GPU Texture Decoding'''. Since {{revision|5.0-8296}}, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.


This problem is caused by false positives in the arbitrary mipmap detection, due to the game using very tiny mipmaps. The above workaround works, but is not proper and may unknowingly break certain effects. A proper workaround is currently being discussed. See the following PR for more info: https://github.com/dolphin-emu/dolphin/pull/7170</includeonly><noinclude>{{documentation}}</noinclude>
Since {{revision|5.0-20745}}, this setting is disabled by default.</includeonly><noinclude>{{documentation}}</noinclude>

Latest revision as of 15:27, 24 March 2024

[edit] [purge] Template documentation

Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.

Usage

{{Problems/Blurry Distant Textures}}

Blurry Distant Textures

Since 5.0-5745, textures in Problems/Blurry Distant Textures will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. The only way to disable this was to enable GPU Texture Decoding. Since 5.0-8296, this setting can be disabled indipendently. However, if any "mip trick" effects are used by the game, they will not work correctly.

Since 5.0-20745, this setting is disabled by default.

Used By