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Template:Problems/Blurry Distant Textures
Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.
Usage
{{Problems/Blurry Distant Textures}}
Blurry Distant Textures
Problems/Blurry Distant Textures requires GPU Texture Decoding enabled or textures in the distance will render as a blurry mess.
This problem is caused by false positives in the arbitrary mipmap detection, due to the game using very tiny mipmaps. The above workaround works, but is not proper and may unknowingly break certain effects. A proper workaround (which may still break effects, so use at your own risk) has been proposed here: https://github.com/dolphin-emu/dolphin/pull/7177
Used By
The above documentation is transcluded from Template:Problems/Blurry Distant Textures/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |