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|Developer(s)||Nd Cube, Nintendo SPD Group No.4|
|Release date(s)|| JP July 8, 2010|
NA October 3, 2010
AUS October 7, 2010
EU October 8, 2010
KO July 14, 2011
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote|
|GameIDs||SUPP01, SUPJ01, SUPE01, SUPK01|
Wii Party (Wiiパーティ) is a party game developed and published by Nintendo for the Wii video game console. The game heavily borrows game play elements from the Mario Party series, another Nintendo franchise. It is also the first game in the Wii series that Shigeru Miyamoto did not produce. Wii Party features 13 different game modes divided amongst three categories: Party Games, House Party Games, and Pair Games. Most of the game modes integrate use of Wii Party's 80 mini-games. The game also offers additional modes that make exclusive use of the mini-games.
Animal Tracker uses multiple Wii Remotes all making different sounds and using the Wii Remote speaker at the same time. It's impossible to play with emulated controllers and speakers. Use a real Wii Remotes to avoid this.
Language Region Mismatch
The Wii language setting must match an acceptable language for the region of this title being played: Japanese for JP; English, Spanish or French for NA; English, French, German, Italian, Spanish, or Dutch for EU. Due to region checking built into the game, if an unacceptable language is set emulation hangs.
Lucky Launch: Winning Mii Face
The face of the winning Mii is not displayed in the Lucky Launch mini-game when the firecracker explodes if the "Store EFB Copies to Texture only" option is active. To solve the problem, the option must be deactivated.
House Party Button
With the Direct3D graphics backend the House Party button shows partly black. Use OpenGL or disable Ignore Format Changes to address this with Direct3D (changes only occur after restarting the game). Fixed since at least.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Japanese (if NTSC-J). English, French or Spanish (if NTSC-U). English, French, German, Spanish, Italian or Dutch (If PAL). Korean (if NTSC-K)||Game won't boot if an unacceptable language is selected.|
The graph below charts the compatibility with Wii Party since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7||Intel Core i7-2630QM @ 2GHz||NVIDIA GeForce GT 540M||Good! Problems in mii faces. Crashes after complete game - Solved by restarting.||Alessandrobr|
|Windows 7||Intel Core i5-3570K @ 3.4GHz||NVIDIA GeForce GTX 760||Game worked perfectly in every mode, no crashes.||JMC47|
|Windows 7||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics||ONLY one bug, in D3D11 there was a slight main menu glitch, fixed by turning off Ignore Format Changes, it does not happen anything wrong in OGL, other than that it ran great and at a good speed (50-60 FPS).||EblfIYH|
|Windows 7||Intel Celeron G1610 @ 2.6GHz||Intel HD Graphics||Bug stills here||EblfIYH|
|Windows 10||Intel Core i7-6700K @ 4GHz||NVIDIA GeForce GTX 1080||Perfect. For House Party section, disable the 'Ignore Format Changes' setting or use OpenGL backend. Recommended a real Wii remote to play.||SuperSonic|
|Windows 10||Intel Core i5-4670K @ 4.3GHz||NVIDIA GeForce GTX 1060||Perfect. House Party section issue is fixed and 230FPS in menu and 100+FPS in-game with DX12 with dualcore.||Miksel12|