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Wii Sports Resort
|Wii Sports Resort|
|Release date(s)|| JP June 25, 2009|
AUS July 23, 2009
EU July 24, 2009
NA July 26, 2009
|Genre(s)||Sports, Kendo, Wakeboarding, Frisbee, Archery, Basketball, Ping-pong, Golf, Bowling, Canoeing/Kayaking, Cycling|
|Mode(s)||Single-player, Multiplayer (4)|
|Input methods||Wii Remote with Wii MotionPlus, Wii Remote with Wii MotionPlus + Nunchuk|
|GameIDs||RZTW01, RZTP01, RZTK01, RZTE01, RZTJ01|
Wii Sports Resort (Wii スポーツ リゾート, Wii Supōtsu Rizōto) is a sports video game developed and published by Nintendo for the Wii video game console, and is the successor to Wii Sports. It is one of the first titles to require the Wii MotionPlus accessory, which is bundled with the game. While the game was originally released only as a stand-alone title, as of 2009 the game is bundled with newer Wii consoles, along with Wii Sports.
Wii Sports Resort is a collection of twelve sports games, which includes enhanced games from Wii Sports along with completely new selections, designed to take advantage of the motion sensing capabilities of the Wii Remote, Wii MotionPlus, and Nunchuk. Like Wii Sports, players mimic the actions performed in real life sports, but they are played with greater accuracy thanks to the precision of the Wii MotionPlus.
- 1 Problems
- 2 Configuration
- 3 Version Compatibility
- 4 Testing
- 5 Gameplay Videos
Wii Remotes randomly disconnect if "Enable Speaker Data" is on. Disable it to correct the problem.
Wii Sports Resort requires the Wii MotionPlus add-on. Dolphin is currently not capable of emulating the Wii MotionPlus; the only way for official Dolphin builds to play this game is to use a real, physical Wii remote with Wii MotionPlus. See .
- Recent Wii Remote Plus models do not pair with Dolphin when using the MS bluetooth stack, the default bluetooth stack on Windows. To pair these Wiimote Pluses with Dolphin under Windows requires the Toshiba Bluetooth Stack. See the Wii Remote Plus (RVL-CNT-01-TR) Connection Guide for instructions.
Manual bowling controls are inaccurate in current Dolphin builds. During a swing in manual mode, the timing of the ball's release is different compared to the timing on the Wii. It may be possible to adjust to the different timings, but it makes the game very difficult to play. There is currently no known solution to fix the manual bowling controls, but the automatic bowling controls are unaffected. See .
With EFB to RAM enabled, a pixelated box of varying sizes will appear during some games. Use EFB to Texture to remove the pixelated box, however a black line may appear on top of where the box would be.
Shading will look weird in the OpenGL backend, almost as if it's pixelated. Turn on "Force Texture Filtering" to resolve it. This does not occur on the D3D11 backend.
A faint blue box can be seen in the upper left corner of the screen. Check "Disable Fog" to remove the box.
Mii Faces Disappearing with EFB to Texture
Mii Faces Not Generated
With D3D11 and OpenGL, Mii faces will sometimes not be generated. For example, they won't be present in the Mii selection, will be in an into, and then gone during a replay a second later. EFB to Ram or any other settings cannot fix this. See . Fixed by the merger of depth matrix fixes in .
Only configuration options for the best compatibility where they deviate from defaults are listed.
|On||Fixes shading for OpenGL|
|On||Prevents the blue box|
The graph below charts the compatibility with Wii Sports Resort since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x86||Intel Core i5-750||AMD Radeon HD 6950||Good 50-60 FPS|
|Windows 7 x64||Intel Core i5-2500K||AMD Radeon HD 6870||Good 60 FPS 1080p 2.0 native||REALIZE|
|Windows 8 x64||AMD FX 6300 @ 4.3GHz||AMD Radeon HD 6450||Errors in the Mii's faces shown often. Some minor slowdowns. Playable. Motion Plus need to calibrate often.||Faefdsedf|