Xenoblade Chronicles: Difference between revisions

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'''''Xenoblade Chronicles''''', known in Japan as ''Xenoblade'' ('''''ゼノブレイド''''', '''''Zenobureido'''''), is a console role-playing game, and the first of the ''Xeno'' series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [http://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions.
'''''Xenoblade Chronicles''''', known in Japan as '''''Xenoblade''''' ('''''ゼノブレイド''''', '''''Zenobureido'''''), is a console role-playing game, and the first of the ''Xeno'' series to make it to a Nintendo console. Originally not intended to be released in North America, a massive fan movement called [http://en.wikipedia.org/wiki/Operation_Rainfall Operation Rainfall] convinced Nintendo to publish it in more regions.


The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.  
The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. The game world is designed to give the feeling of freedom and scope to the player; the environment is massive and most of it is available for exploration right from the start. Xenoblade uses a real time battle system, allowing the player to control his movement and attacks at will while party members attack automatically.  
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== Emulation Information ==
== Emulation Information ==
=== "Reading Disc" Screen Taking a Long Time ===
=== "Reading Disc" Screen Taking a Long Time ===
If Vsync is enabled and External Frame Buffer (XFB) emulation is disabled, the "Reading Disc" screen that is shown while the game is starting will take a long time to finish. This is because the game uses an uncapped framerate during that specific screen. To avoid this issue, you can simply set External Frame Buffer emulation to Virtual or disable Vsync in Dolphin.
If Vsync is enabled and Immediately Present XFB is enabled, the "Reading Disc" screen that is shown while the game is starting will take a long time to finish. This is because the game uses an uncapped framerate during that specific screen. To avoid this issue, you can simply disable Immediately Present XFB or Vsync in Dolphin.


{{Problems/Shader Compilation Stuttering}}
{{Problems/Shader Compilation Stuttering}}
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When saving/loading game, screenshots next to a save file will not show correctly. Disable EFB Copies to Texture Only to fix this.
When saving/loading game, screenshots next to a save file will not show correctly. Disable EFB Copies to Texture Only to fix this.


=== Random Crashing ===
=== Texture Flickering ===
In {{revision|5.0-683}} or newer, the game will crash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings. This affects both dual core and single code mode, no matter what settings are used.
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL, Vulkan or disable Fast Depth Calculation to prevent this from happening.


=== '''''Texture Flickering <span style="color:#aaa" title="This problem does not apply with the default settings.">(Non-Default Setting)</span>''''' ===
=== <s>Random Crashing</s> ===
With D3D, the sky in Makna Forest is glitched, as the ocean texture from the above area is flickering through. Use OpenGL or disable Fast Depth Calculation to prevent this from happening.
In {{revision|5.0-683}} or newer, the game will crash randomly (though somewhat infrequently) with an invalid opcode due to GPU desynchronization caused by incorrect interrupt timings. This affects both dual core and single code mode, no matter what settings are used. This issue is questionable. Please refer to [https://forums.dolphin-emu.org/Thread-why-the-compatibility-downgrade-on-xenoblade-on-the-wiki Xenoblade Compatibility Downgrade] for further information until it's fully resolved.


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=== HD Textures ===
=== HD Textures ===
See the [https://forums.dolphin-emu.org/Thread-xenoblade-chronicles-hd-expansion-pack Xenoblade Chronicles HD Expansion Pack]. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wii Remote, Classic Controller, Xbox360, and PlayStation with HD tutorials that utilize these buttons. The texture pack has full support for all game disc versions.
See the [https://forums.dolphin-emu.org/showthread.php?tid=35298 Xenoblade Chronicles HD Expansion Pack]. This project aims to get as many textures converted to HD as possible. There are also packs to replace the button icons with HD versions for the Wii Remote, Classic Controller, Xbox360, and PlayStation with HD tutorials that utilize these buttons. The texture pack has full support for all game disc versions.


=== 60 FPS unlock ===
=== 60 FPS unlock ===

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